The Video Game Software Wizardry of Id (2002)
spectrum.ieee.org
spectrum.ieee.org
I never played Commander Keen, or Wolfenstein 3D, or even Doom, which were all before my time. But when all my friends were getting high speed internet and playing the newest FPS games online, I dreamed of the day I'd have a computer good enough and connection fast enough to join in on the fun. Then one of my older family friends gave me his old copy of Quake 3 Arena, and suddenly I was thrown into this unbelievably fun world of online death matches. Even on my weak family desktop, I could play the game with good FPS. This was my first real interest in computers.
Then when I started programming and learning the history of the field, I of course came across the Id team and connected the dots between my first online gaming experience, programming, and how Id created these games with it. It's been one of those magical "good old days" of programming culture that I look back on for inspiration and motivation and why I like this field so much.
I guess. I assume you've read Masters of Doom and other relatively factual accounts of their history? It's not exactly the most reasonable behavior, and you can get that kind of death march abuse on any sort of game development team today.
We owe Carmack a lot. Doesn't make working for him some sort of pleasurable experience. Most innovators are like this.
I like to think that the real reason Tom Hall fell out with id before Doom's release is that his name wasn't Adrian Romero and it spoiled the symmetry.
[0] https://www.amazon.ca/Masters-Doom-Created-Transformed-Cultu...
Contains footage of an early Doom build.
Man things never change. That is hilarious and what a great environment to work in for them having to work late hours like they were.
When my family bought our first PC in 1981, Wizardry was the first computer game I played. My father taught himself assembly by writing a utility to edit bytes on a 5.25" floppy drive. I used his program to cheat and boost the scores of the characters in my party, and I still wasn't able to beat the game. Wizardry is not an easy game.
Back on topic, I was in college when Doom came out, and I was as blown away as everyone else was by the graphics. The performance and playability of Doom didn't seem like it should have been possible on my Intel 80386 with 4Mb of RAM. So "wizardry" is a fair term for what Carmack and Id accomplished.
Top: Return to Castle Wolfenstein (2001)
Second row, from left: Quake II (1997), Doom (1993)
Third row: Wolfenstein 3D (1992), Hovertank 3D (1991)
Bottom: Dangerous Dave In the Haunted Mansion (1991) - Bad image order instructions
- Quake should be Quake II
- Hovertank should be Hovertank 3D
- Commander Keen should be Dangerous Dave In the Haunted MansionI was considering trying to make a power-assisted one for commuting and cosplaying, but we don't have good enough full-body airbags yet.
The internet permission is required because of the ads unfortunately...
Maybe faded memories? I guess I'll have to set up a DOSbox and try it.