Any idea what are they going to use?
Any idea what are they going to use?
However, compared to parent:
> GDScript will always be the main supported language, and our recommended choice for all Godot users.
> To clarify things: since the Mono runtime is relatively heavy, and many Godot users will prefer to stick to GDScript, we intend to provide the Mono-enabled version of Godot as a separate download.
They're also adding their version of visual scripting...
Personally, I find GDScript quite OK since you can treat it just like Python, and I think there are some interfaces that enable you to use real Python in Godot (check out their blog).
I tried to find this out, but the one "benchmark" I found was somewhat dubious. The Godot documentation claims that GDScript has all sorts of advantages over using other scripting languages that sound qualitatively superior, but it lacks quantitative comparisons.
The advantage of GDScript is that all its primitives are the same as the C++ primitives that lie underneath. It's memory management model is the same as the engine's, etc... A GDScript function is a C++ function. GDScript is completely integrated into the engine, so if you're doing typical game-dev sort of things, there's literally no overhead.