it's important to note that this is for "mostly static scenes" so I'm not sure how suitable this is for games.
The primary contributor is from the games industry and the results they show were generated in <4ms, so this is probably specifically targeted at games.
There were even some "approximate dynamic occluders", which seem to work alright as long as the occluder isn't too near the camera.
I compare the situation to the 90s games. Machines did hardware scrolling and were optimised for blitting sprite sets. And so, lo and behold, most games are scrolling shooters and beat em ups. I always felt gpus have put similar constraints on our imaginations, hence most games are mostly static scenes.