Medium looks excellent but yeah not amazing enough to outweigh being owned by FB. Still pretty disappointed VR tech innovations are just being locked up into proprietary camps.
There's also plenty of alternative apps for 3D content creation in VR. I started to tabulate them (plus some where you create the content outside of VR) here: https://docs.google.com/spreadsheets/d/1xwqLF3CpYWxZ6kipzWGH...
The list is a little out of date and I haven't got around to filling out most of the columns but it's probably of some use to someone.
Resolution is a "nice to have" but it's less critical than you would think. A high refresh rate is the most important factor.
The biggest weakness with the current generation of headsets is probably field of view. Second I would place comfort.
The resolution really doesn't bother me any more. If the content is compelling enough you tend to "look past" the pixels.
Using PSVR to judge VR is like using a Subaru BRZ/Toyota GT86/Scion FR-S to judge what it's like to drive a sports car. I mean, it isn't bad, and you can have some fun, but you're not REALLY experiencing the full potential.
https://www.theverge.com/2017/6/5/15719382/playstation-vr-so...
Let's compare the 1 million units sold for the PSVR, by far the best-selling headset (Samsung's Gear VR was given away for free with phones, so those numbers are effectively worthless) with the Xbox Kinect, which sold 8 million units within the first 60 days. And we all know how well that played out.
VR is not doing well.