For the casual law-abiding user, it succeeds in making it harder to save/distribute. For everyone else, it's only a matter of time before the DRM is broken.
For the casual law-abiding user, it succeeds in making it harder to save/distribute. For everyone else, it's only a matter of time before the DRM is broken.
But even if some content is popular, DRM certainly prevents people like me from saving a copy, since I'm not one to go on piracy sites and the only reason I want a copy is so I don't have to get authorization from someone every time I want to play something I already paid for. It might be a dumb business decision since I'd already pay for it before getting a copy anyway, but maybe they think that still makes business sense even if I'd pay for it. Regardless of that it still seems to be working as intended.
And casual users might be law-abiding in the USA, but not everywhere :)