How Electroloom's clothes-printing revolution died
engadget.com
engadget.com
While this might have meant you didn't need seams, even creating the model of what you wanted is more of a professional endeavor than an average hobby. 3D machining of solid parts, by contrast is much easier. Some of these CNC for the masses projects like glowforge and Wazer look easy, but that's because they're really just 2D cutters. The level of complexity that occurs when you go to 3D is big. The additional complexity of dealing with materials that need to stretch is even greater. It is just beyond the average hobby audience.
There is some room, however, for "made-to-measure" clothing where you get measured and a modern supply-chain can get you set-up, in a semi-automated way with good-fitting clothes. Brioni does this. The tailors are still humans, of course, but you get measured and the clothes are made elsewhere.
The end product is fine, but the problem is that it's just so damn hard to build anything to be cut on the computer, since you have to use an svg editor (so either Inkscape or Illustrator), and use different colours and thicknesses for different cuts.
What they really needed to focus on at the start was building an easy to use application (whether web or desktop) that could be used to easily make and mock up designs for cutting and/or 3d printing.
edit to add: Don't use SVGs or Illustrator for anything except art. They're really a horrible input for any kind of CNC, better to just use CAD ASAP. Fusion360 is a great free option (for now), and Vectric Vcarve Pro is really nice if you want something really easy in 2.5D.
It's also remarkably difficult to simulate fabric draping. Look at how much trouble Pixar had modeling hair in "The Incredibles"--now make all of those hairs have cross linking hairs and simulate it--yikes!--that's fabric.
I'm surprised nobody has taken one of these big GPU clusters and tried something new.
Someone else will have to fill in the details of recent research. I remember a paper called "Large Steps in Cloth Simulation" which aimed to remove the need for fine detail in simulations.
“Rowley: So, we got a whole bunch of attention, which made us irrational - although Silicon Valley pushes an unhealthy view of business so it deserves some blame too. And without really thinking about whether it would work, it just sort of got away from us and so we did a Kickstarter, a bunch of promo videos and took a whole lot of peoples money. We spent it, without making any real progress. And then, out of nowhere, the money ran out and no-one would give us more.
So yea, I’ve got scars. But at least my next company, Vue, a smart-glasses startup, is benefiting from my scars. We’ve learned to control our messaging - For example: Vue aren’t really smart-glasses. They’re headphones - built into the frame of the glasses. So, see how we did that? Just like the way we rode the 3d-printing wave selling electroloom, now we’re riding the smart-glasses wave to sell headphones!
And we’re doing a Kickstarter...and a bunch of promo videos..”
Interesting last paragraph. I am often disappointed by the lack of acknowledgement to history, but some ridiculous things really do need to be tried once in a while so they become commonplace and boring.
Some people weren't all in. I'm guessing relocation was to somewhere in China.
But, yeah, I translate that as "We chose to fail" or, less kindly, "We chose to fail because this won't make us rich in 12 months."
If someone offers you "carte blanche" to basically do R&D from prototype to industrial scale, that's a pretty big deal. If you can't figure out how to follow through, you probably shouldn't be running a business.