Another interesting aspect is that almost every in-game item is "player manufactured" by mining raw materials, refining those materials, using those refined materials to make items from blueprints, then sell those items to other players.
Each step in that cycle requires specialized skill trees, so it's usually not one person that does it all.
They don't really have NPC shops and inventory is just what people are making and selling. "What to make" is itself informed by buyer demand and everything from raw material to finished items has a market set price.
Simply being a trader in Eve can be fun.
yes. But it's eerily similar to having an actual day job...
I was an alliance director in a small alliance (10 corps, 500 members) and it's hard work. Dread to think what it's like running CO2.
https://www.youtube.com/watch?time_continue=1&v=9WkYqWn3HSQ
From there I ended up reading the free pages of the associated kindle book and that was incredible. I ended up buying it. The level of politics, backstabbing, jealousy, revenge, complexity is amazing.
I've got no association with any of the above was was quickly drawn into it just to read and consume - not even to play.
In EVE, there are large alliances of play guilds, which do most of the governing/politicking inside of the game. It's one of the major selling points that things like which faction controls what territory is really just a function of which players can keep control of the territory.
(Well, EVE supports the primitives for such activities, by having tools for eg creating player guilds that can pool resources, but the actual guild structure and politics is controlled by players.)