> for gaming GPU and VRAM were actually more important than CPU and RAM
It's probably just the games I play, but these days I'm rarely GPU bound, just CPU bound. It would be great to see some frameworks make GPU accelerated physics (with automatic CPU fallback) easier for smaller game development companies to take advantage of.
For example: Factorio and Space Engineers are primarily CPU bound due to the tracking of millions of objects (Factorio) & physics (Space Engineers).