Behind the scenes with the neuroscience of game design
polygon.com
polygon.com
There is a quite different take on the same subject matter:
> Zizek suggests [...] that we neither believe nor disbelieve, but rather, that we conditionally believe and allow ourselves to be emotionally affected in the meantime. Far from mere escapism, this is in fact a highly utilitarian method of self-realization. “We need the truth of a fiction,” Zizek concludes, “to enact that which we really are.”
I like some games (eg Dark Souls) because I know that I can overcome challenges through my own perseverence and skill. If I ever feel that it wasn’t my doing, then the game suddenly becomes completely worthless to me. The first time I battled the final boss in Dark Souls 3 DLC 2, I was playing on NG+2 and it took about a week of after work play to finally take him down. It was exillerating because I knew that I was a better player (at that fight, at least) at the end of the week than I was at the beginning. For example, I was able to dodge attacks with ease that at first I felt like they were un-dodgeable. What do you think will happen if I ever found out that the game became subtly easier over time and let me win, instead of my own skill improving? I’d feel cheated...
The game really wants you to charge and meleeing the weakened enemies to death (as a melee kill is the only way you will get health or ammo back, as it springs out of them), so they pretty much have to do something to help you make that otherwise suicidal charge.
Even knowing this, I don't care, I still think it gives you an awesome feeling. In fact now that I know this for a fact, I will probably get even more reckless in the game.