3D Coke Sign in Times Square [video]
vimeo.com
vimeo.com
https://www.youtube.com/watch?v=Ki8UXSJmrJE
Also, I can't find it now, but there was a car demo that was similar - it was vertical, and the car drove through a show floor. Can someone find that one?
You really have to see them up close in person to appreciate it, then realize you are watching a commercial.
The modules themselves are fairly commoditized at this point. As long as you buy ones with name brand LEDs (Cree, etc), they are very resilient.
Signs you see that have issues are usually just the cheap modules with generic LEDs.
Regardless of its impressiveness, at the end of the day it's just an ad trying to sell you stuff
Mind you, it's Time Square, so gimmicks got to gimmick!
Also very very pixelated appearence because the sharp edges to each unit.
/me mulls patenting the same kind of thing but by stitching together small cheap flexible LCD screens brought in bulk from Alibaba...
The video is shot in close and tangentially in order to show how it works.
It's a missed opportunity to show off even bigger dick in that regard.
The technology behind this is probably quite interesting as the movement has to sync up with the video but I can't watch this without wondering how long it will take for some of the tiny screens to get stuck because of a failed actuator.
It's more of a clever hack of 2D technology than an actual advancement in 3D technology like the title might lead someone to believe.
Well, yes, it is mechanical. While I agree with you that this isn't what you would normally class as '3D' it still has a z-axis component; so perhaps it qualifies for 2.5D?
Nonetheless, I haven't seen mainstream advertising done like this before and the applications of this (more creative visual / mechanical syncs) are really exciting.
The next step is now more likely because millions of people will see what is possible and be inspired to create.
Similar to what is going on with VR Gaming headsets like Oculus right now.
I still call it just shy of '3D'.
(Canonical example: the Earth is a three-dimensional object, but looks 2D locally (at a neighborhood of any given point).
"pseudo" basically sounds like "sudo".
Compare to German where the way it's spelled is exactly how you'd spell it if you first heard it (and speak German). We don't drop the "p" and we pronounce "eu" as a diphthong as in other Germans words (sounding like "oi" in English).
As a German this is why I almost never misspell it in English. It looks the same as in German and is a loanword in both languages, so I tend to sound it out the German way even when thinking in English.
It's sort of like going to a play and then saying you just watched a 3D movie.
Early 3D games didn't have polygonal models and the levels were actually defined by a 2D grid (making it impossible to climb "on top" of something as each square could only be blocking or passable but had no "height"). Objects in the game world were drawn as 2D sprites on that 2D plane but it was all rendered in perspective to give the illusion of 3D.
Nowadays we call those games "2.5D" to distinguish them from modern 3D games which can render arbitrary polygonal objects.
This display is 2.5D. It basically "renders" a rectangular 2D texture with a low-resolution depth map by painting the texture on the screens and then extruding the screens according to the depth.
- F12-BC (W-Robit, Taiwan)
- PAC-UGT040D (PBC Linear, Roscoe, Ill.)
Motors and servos: - BCH U04 (Schneider Electric, Palatine, Ill.)
- LXM23A servo system (Schneider)
- Modicon M256 Logic controller (Schneider)
- SM23165DT (Moog Animatics, Santa Clara, Calif.)
That last motor is a NEMA 23 stepper and commonly used in 3D printers. I remember tweaking the current levels on it with a temperature gun until it was just at 40 C. These particular ones are rated for 85 C and have a high mean time between failure - over 20k hours of continuous operation. At lower (more normal) operation temperatures they can last 10-20 years.Of course, there are always exceptions and lots can go wrong (that random failure, bird gets trapped in the mechanism?), but looks like they picked decent components.