Programming for most of us has moved a long way from the metal our code eventually executes on. And it's quite fun to go real low level and understand at an almost atomic how to make a computer do what you want it to do.
That's why this (and Michael Abrash's earlier Graphics Black Book that served as inspiration for this)is so much fun. As an kid who grew up playing games on these machines at that time it all seemed like magic. With quality documentation and the power of nostalgia you can now fully understand (and appreciate) what the likes of Carmack achieved in the early 90s on these machines and now we too can go in and hack around and achieve the same results.
I hope the book does well and Fabien can do the proposed 486 and Pentium companion editions.