Or you can take the C++/C approach and have a character 1 byte, 2 bytes, or a multi-byte. It's a pain in the ass to constantly in C/C++ having to interface between two libraries that one decided to use char and another w_char!
Or you can take the C++/C approach and have a character 1 byte, 2 bytes, or a multi-byte. It's a pain in the ass to constantly in C/C++ having to interface between two libraries that one decided to use char and another w_char!
The first rule of reasonably happy C and C++ Unicode programming is not to use wchar_t for any purpose other than immediate interaction with the Win32 API.
The second rule of reasonably happy C and C++ Unicode programming is not to use the standard library facilities (which depend on the execution environment) for text processing but using some other library where the UTF-* interpretation of inputs and outputs doesn't shift depending on the execution environment or compilation environment.
So in the windows world with COM/DCOM you're basically nugged into using UTF-16 wchar_t or it becomes a hell of a lot of pain. So it is easier just simply to accept to use UTF-16 and do all the conversion from UTF-8, UTF-32, code pages to a single encoding standard.
It is a crappy situation though. Pick where you want your pain point to be.
It talks about Windows quite a bit.