AssemblyScript: A Subset of TypeScript That Compiles to WebAssembly
github.com
github.com
Learn WASMs APIs without the need to learn another language seems to be the goal.
Currently, no.
Ostensibly, there is the possibility for significant execution speed improvements though AOT optimization in the compiler, and simpler (and therefore faster) JIT compilation in the browser.
Currently however, interaction with the DOM API from webassembly is a bad experience, making it a poor choice from most browser-based apps.
From what I understand, calling WebAssembly functions from JavaScript (and vice-versa) incur a runtime penalty that's way worse than calling JavaScript functions from JavaScript. As such, WebAssembly makes sense for entire applications that would be compiled—think game engines targeting WebGL, or a font rasterizer targeting canvas, etc.
Since this only supports a subset of TypeScript, you won't even be able to compile your dependencies to WebAssembly, meaning that literally any code you interact with that you did not write has this performance setback.
So the way to do it today would be WebAssembly -> asm.js/js -> canvas
asmj.js as JS is irrelevant to the point I was making, because if you access the DOM directly, your code won't verify as the asm.js subset, and so won't run via the asm.js engine.
asm.js is javascript.
asm.js === javscript
Your comment immediately made me think of this. Highly recommended talk for anyone that hasn't seen it. It goes through a "fictional" (maybe not so much anymore) history of javascript until 2035. We are getting pretty close to javascript all the way down.
And then, just like the ad spams using JS, its advocates will be getting more than they asked for.
Get ready for WASM blockers.
Instead of "why I moved from Angular/React/.... to Vue.js", it will be "why I ported into WASM".
I think Google is very afraid of this. Hence their push for Angular/Polymer/AMP. If they can build a good enough platform in JS they can stall the inevitable.
In the future only marketing parts of the site will use JS/HTML. The "web app" part will be some language compiled to WASM throwing frames to the canvas
What Google has liked to do recently is take all your data and replace your service. Search for recipes, jobs, music, or weather for examples.
They're trying to make leaving the homepage irrelevant by using sites data in their search results. Eventually the web will rebel.
Can you provide a source for this? I've never heard it and, though it may be correct, this would make wasm much less useful to me.
I have heard that accessing the DOM from wasm will be quite expensive, but that's different from just calling a function.
The more important thing however is the cost of parameter passing. Let's keep in mind that WASM only support numeric types and typed arrays. So in order to make a function call from JS to WASM or the other way around which passes a string as a parameter the string needs to be converted into a format that the other side understands (Javascript string object <-> WASM typed array which contains string in UTFx format). So basically for all more complex data types crossing the boundary costs the [de]serialization of the parameters, which may be huge (and even causes allocations).
If you also only work with integers and typed arrays on the JS side that does not apply. But I guess most people won't be comfortable with that.
…why can't it be inlined? There's no good reason why it can't be inlined.
But yeah, assuming both WASM and JS run inside the same JITting VM it is probably happening.
Unfortunately you need to interop with JS at the moment in order to interact with the DOM, if you do things entirely in WebGL then ASM is a lot faster.
The interpreters and baseline JITs will always construct the object because they can't inline and they don't do whole-method analysis.. and the heavyweight JITs _probably would_ inline the constructor, then notice that the constructed array does not escape, then scalarize the whole thing down to a single read...
but hey, why work the optimizer so hard when you can just make life easy for it and do a single allocation up front, and it runs fast in all performance tiers, and performance isn't predicated on a particular optimization strategy being utilized.
(If so, this seems like a regression compared to unoptimized asm.js.)
I see the main use cases outside of games will be intensive computing tasks. For instance Glimmer/Ember could run it's VM on a different thread using WebWorkers and WASM, the same could go for React and it's virtual dom.
The method I'd expect for high-throughput communication between js and wasm would be for the wasm code to build structures directly in memory and for JS to traverse those directly using the memory buffer (TypedArray, but really ArrayBuffer).
TypedObjects in ES* will let you directly build lightweight JS objects that are just pointers into an ArrayBuffer.
Edit: Updated to note the fact that I really don't know what the status of TypedObjects is currently..
It is enabled in Firefox nightly, though I don't know if the API is stable yet:
> var Point = new TypedObject.StructType({x:TypedObject.int32, y:TypedObject.int32})
undefined
> new Point({x:1, y:2})
InlineTransparentTypedObject { x: 1, y: 2 }Seemed like a really nice proposal for procedural construction of typed views into ArrayBuffers, and perplexing that talk of it seems to have died down...
> The TypedObject proposal predates ES2015 and the yearly release model ECMAScript is on now. That said, the Firefox experimental implementation is not based on current standards work. I'm not sure how useful it is to further advertise or to document it in this case.
Lars T. Hansen of Mozilla added:
> IMO it's premature to document TypedObjects. I think TypedObjects are coming back, but initially to support WebAssembly's interaction with JS, and I would expect the TypedObjects' form to be slightly different from what we have now, more suited to that purpose.
So we may look forward to an eventual revised TC39 proposal for TypedObject, one that explicitly considers interoperability with WebAssembly. But that will probably take a long time. Hopefully someone will write a strawman proposal/polyfill soon.
So as a TypeScript guy with AssemblyScript at my fingertips, what doors does that open for me?
I occasionally have to make HTML5 games in Canvas. Is this the kind of path where WebAssembly could be beneficial?
One day will there simply be an end build step to turn everything into web assembly or is it never intended for use with the DOM?
Yes but not exclusively.
Quoth http://webassembly.org/docs/use-cases/ for use cases: Image / video editing. Games. Peer-to-peer applications. Music applications (streaming, caching). Image recognition. Live video augmentation (e.g. putting hats on people’s heads). VR and augmented reality (very low latency). CAD applications. Scientific visualization and simulation. Interactive educational software, and news articles. Platform simulation / emulation (ARC, DOSBox, QEMU, MAME, …). Language interpreters and virtual machines. POSIX user-space environment, allowing porting of existing POSIX applications. Developer tooling (editors, compilers, debuggers, …). Remote desktop. VPN. Encryption. Local web server. Common NPAPI users, within the web’s security model and APIs. Fat client for enterprise applications (e.g. databases).
Suppose a future web that is language agnostic. Your browser doesn't understand ECMAScript 2015, nor 2016, nor VBScript. It has an extremely optimized and fast virtual machine that works with WebAssembly.
This reduces complexity. It brings diversity to the web ecosystem, you can use any language that compiles to WebAssembly. There are no second class languages on the web.
But to build that future we need to create the tools. You can already use clang to compile many languages to WebAssembly, but ECMAScript nor Typescript are on that list.
WebAssembly should be able to interact with the DOM. But also to more low level APIS like access to USB devices. (https://developers.google.com/web/updates/2016/03/access-usb...)
Many things can go wrong, or can be moved in other directions. But the big success of the Java Virtual Machine shows the power of compile once run everywhere approach.
> Say for example a C++ game which then can run in the browser or stuff like that.
That's already possible using EmScriptem (http://kripken.github.io/emscripten-site/). Game companies like King already use the same C++ code base for their mobile games and browser games. The problem is performance. With WebAssembly it will get more simple and faster.
PCs and mobile OSes have been catching up with those designs.
If I am not using this, what are the other languages I can use today that compile down to WASM?
Although, it seems as though it compiles to ASM.JS and then compiles that ASM into WASM, so likely anything that compiles to ASM.JS can also then be further compiled into WASM.
Just as asm.js is a subset of JavaScript that can be optimised more successfully, AssemblyScript is a subset of TypeScript that can be optimised more successfully.
This sentences, and the examples given with it, show that AssemblyScript is not technically a subset of TypeScript. There are 'features' in the former that aren't available in the latter. For example, explicitly converting the results of binary boolean operators to boolean is something that does not exist in typescript.
It's a subtle but important distinction, although I may be splitting hairs.
- ASM.js : basically assembly with a subset of javascript syntax
- WebAssembly : assembly with a different format which doesn't require parsing javascript.
- languages built on top of WebAssembly : C/C++ like languages with explicit memory management/ no garbage collection.
- assemblyscript : C with a typescript syntax ?
* asm.js, LLVM output, Rust MIR->intermediate representation->WASM
Now:
* asm.js, LLVM output, Rust MIR, AssemblyScript->intermediate representation->WASM
Presumably, the goal of AssemblyScript is to make WASM more accessible, as producing asm.js, LLVM output, and Rust MIR is out of reach for most people.
- WebAssembly: The successor to ASM.js, a compiled binary format (as opposed to plain text) with additional features
- languages built on top of WebAssembly: More like languages that can be compiled to the WebAssembly binary format. currently C/C++
- assemblyscript: A subset of a languange (TypeScript) that compiles to JavaScript, but which compiles to WebAssembly instead.
Rust also supports WebAssembly.
After all it is no different than targeting a real processor, I never get the point why people think it is a stumbling block.
>> Linking in the runtime adds up to 14kb to a module, but the optimizer is able to eliminate unused runtime code. Once WebAssembly exposes the garbage collector natively, there'll be other options as well.
Commodity processors also don't have a GC.
https://github.com/AssemblyScript/assemblyscript is a better link for this submission, I think. You get a README.md, at least.
Edit: apparently their website has no content, just a redirect to GitHub. ¯\_(ツ)_/¯