This really resonated with me. I have a whole pile of Steam games which have fascinating, unique traits, but are 'objectively' bad in that they failed to deliver a solid story, or interface, or mechanics, or all of the above.
- Artemis: Spaceship Bridge Simulator comes to mind; it's a great exploration of cooperative multiplayer design and the possibilities opened up by incomplete information. But it's also clunky and acutely underdeveloped in terms of game modes, balance, and AI. If you want a good game, you'd better dive deep into modding.
- Tharsis also counts; deeply strategic play in a constrained setting, undermined by strategy-destroying levels of randomness.
- Even AAA stuff like Civilization does this to me. Why is Civ great? Because nothing else is Civ. Why is Civ terrible? Because the balance is underwhelming and the AI is catastrophically bad.
- Hell, for years Minecraft was like this. The opening comment about "imagine if Minecraft had been clunky and unintuitive at release" made me laugh, because it was. Deep Survival play has been almost dependent on mods for much of the games history, but the underlying insight was too good to pass up.
So... it's an interesting insight, and it also prompts a question. Why don't more of these intriguing flops prompt more polished attempts?