The good news is, once you've done that, you can get a pretty decent job.
The majority of software engineers seem to be under the illusion that potential customers care about the stack they are running.
This is not entirely true. The technology do surface in terms of user experience. It does in the details: app start, ui responsiveness, etc. I'm writing a game using go right now, and the end user can tell it's different because the user's cpu seems more powerful.
All in all, I think those are good mistakes, not bad ones. I wish more engineers could spot over-engineering, and they don't until they did the mistake a couple times. Side projects are, I believe, how one really learn to write programs. I think the right advice is: do whatever you want, do all the mistakes. How can you write a successful side project anyway if you never learn how to write a program? Also, the worse type of programmers are the ones telling you about over-engineering because they read about it in a blog. Code more, read less, I guess should be a good motto.