Did somebody in sales overrule the engineers?
Did somebody in sales overrule the engineers?
What do you mean by this?
I'm only asking for clarification, because when I hear "first generation of PC VR" - I think "REND386".
I doubt, though, that many other people do, because for some reason, all of that old history and the lessons from it have seemingly had to be "re-discovered" with VR technology after the Rift came out.
Though as with anything involving multiple "generations" of products, the exact definition is pretty fuzzy.
https://books.google.com/books?id=79i1lfAqumUC&lpg=PP1&pg=PA...
I'm always tempted to watch "The Lawnmower Man" although I suspect it hasn't aged terribly well.
And realism will come. We still have a good 4x increase in transistor density in Silicon before going for the next clever trick.
I was fixing a fence last weekend, and man it would have been nice to have an AR overlay of where the next board should be placed and where to put the screw when I can't see the board it's sinking into. That doesn't need realistic graphics, it just needs to be mobile.
For VR, I mean Fruit Ninja was a really popular game for a long time.
The core value of VR is to replace our real life. Graphics to convince you of this new reality is a hard requirement.
The core value of AR(or MR?) is to augment our real life. Being able to surface information about the world around you is the hard requirement. For example while cooking if it can tell you what and how much of the next ingredient you need in a recipe, it doesn't matter if the displaying of that information on top of the item is a bit laggy. The stepwise jump in utility is still there.
That's ... debatable. It's no more that than a regular screen.
VR displays track head movement in 3D space and then give the possibility to use this positioning information when rendering a 3D scene.
This is the basic requirement for AR as well. Pokemon level AR just gives an image of real world where the 3D scene can be overlaid. ARkit level AR uses what ever data inputs are available to guestimate the 3D geometry surrounding the user and offering this 3D information available for the program context. I suppose the third step is when this data is fed to some machine learning algorithm to 1. detect features in the data 2. label them (i.e. 'carrot' etc).
Now, what to do with all this data is the business of the developer of the application.
It's the application and it's users who decide what the value proposition is. It's not stamped on the underlying technology. The technology is the substrate and the facilitator for the end user applicariona but they alone do not provide any value. Owners of Vive in the current ecosystem where VR applications are scarce and unpolished can probably understand this intuitively.
The potential of VR and AR to provide value are different but the value proposition depends wholly on the application developed for the substrates.
Sorry about the long rant. I just wanted to point out that it's non-value adding and detrimental to innovation to slap labels and qualities on things that don't posses them.
Nobody[0] wants just a Ferrari engine. Everybody wants the whole car.
0: In the general consumer context, I know somebody would want it