I was assuming it was something like augmented reality lite. This just looks like VR-lite.
I was assuming it was something like augmented reality lite. This just looks like VR-lite.
VR - Virtual Reality. Your field of view is completely blocked by a display that shows you something completely artificial. Pro: Complete visual virtual immersion. Cons: No idea what's going on outside.
AR - Augmented Reality. You look through glasses that have a transparent display of some kind. Virtual objects are placed into the real environment right in your field of view. Pro: No latency view of the real world. Con: Aligning objects and keeping latency low enough to blend well is hard!
HUD - Heads Up Display. You look through glasses that have a transparent display of some kind. Virtual objects are placed onto the display, but not into the real environment right in your field of view. Pro: Can display various pieces of data where you are looking anyway. Con: Not meant to align or register with anything you are looking at.
MR - Mixed Reality. Your field of view is completely blocked by a display. Cameras capture the real environment and present them on the display where virtual objects are mixed into the capture. Pro: Mixing the environment and keeping things synced is easier than AR. Con: The display will be just a hair behind what you would normally see so it can feel a bit off.
So there is support for augmented reality, but it looks like most if the demos currently being made are for VR.
It would make a lot of sense, but there is no support in the API for the low cost devices for doing any of these things. The cameras are purely used for tracking purposes at this point and none of the HoloLens-style AR experiences that would seem to make sense are possible with this generation of low cost MR headsets and APIs.
Unfortunately this isn't the case. It's just pure VR.
People also fling critique at Magic Leap for the same problem, since it is very clearly an AR device.
To all intents and purposes just substitute "VR" whenever Microsoft says "Mixed reality".
I really hope their usage doesn't catch on.
It is fair to say that the headsets being introduced this holiday target VR experiences. That said, we are building a platform that covers the entire spectrum of devices (from HoloLens to all the new headsets coming this holiday). The platform is consistent between all of the devices. In fact, we made very few additions to the API set from the original APIs introduced with HoloLens to support these new devices. Since the platform supports the broad spectrum of devices, and it's a single API set for all of them, it only makes sense to refer to this category as mixed reality.
It's a shitty bit of marketing legerdemain for sure, but if you dig into the docs you'll see they never literally claim these headsets are MR devices. I guess they are "internally consistent" is what I'm saying.
I have the HP headset, and I like it. I find it more comfortable than the Rift. I find text a lot easier to read in it. I'm not going to be playing hardcore games in VR, because to me that's just not what VR is for, that's what regular PC gaming is for.