A Game You Can Control with Your Mind
nytimes.com
nytimes.com
more seriously, i worked on a brain-computer interface (BCI) system a few years ago that was supposed to do directional control of a cursor from scalp EEG recordings. A $90 eye tracker worked an order of magnitude better and three orders faster.
You say an order of magnitude, do you have any information about generational increases? Like was last generation an order of magnitude worse than what you worked on?
A tobii eye tracker has a latency of about 30 ms.
Spatial discrimination is oodles better, too.
I don't understand why so many folks try to go the route of using EEG as mouse/keyboard/generic HID for the masses, when (ignoring para/quadraplegics) most humans have no problem with computer input. There are tons of applications where the EEG can be used for what it's (sorta) good at: attentional and mood states, which, in the time of distraction firehose, seems like it would have a use case. But no, we have to make yet another pick-up-a-virtual-object interface.
(not to imply X-aplegics are not worthy of tech. it's just that as mentioned above, eye tracking is WAY more robust)
Given that constraint, an eye tracker would be just as applicable to the patient population, so SSVEP was a bag of disadvantages with no obvious upside.
I bought into the OCZ NIA about a decade ago. Nice unit, but I was using it within about 2m of a set of AC/DC plugpack transformers. It had a SNR visualiser, and you could see it go increasingly ballistic as I moved my head towards and away from the powerboard.
I have my sincere doubts that EEG devices can ever function satisfactorily in residential homes. Too many microwaves and fridges, turns out there's a reason hospital EEGs are done in faraday cage rooms.
For VR, you could even just use the headset's forward-vector, making it like Cardboard's 'look to select' interface.
I also bought the OCZ Neural Impulse Actuator that you could use as a PC peripheral and it could detect alpha/beta brains waves as well as tension and eye movement, but which I really only found reliable for the last two. (You control tension by "gritting your teeth".)
[1] https://www.amazon.com/Star-Wars-Science-Force-Trainer/dp/B0...
In my imagination, this means everything from authoring my own custom programs to thwarting hackers using the power of my mind.
I'm pretty sure this would be just about the most awesome thing ever created. I'd be surfing at brain-speed and able to access all information that is out there.
Trivially related: I'd want an ad blocking mechanism, but I might be able to just will it into place.
Yes, I'd be willing to take the risks if someone had a reasonable plan to trial this.
I've been onlne for a long time. I'd happily take these risks. I'd risk death, with nary a question asked. I will sign up today, for such a tech.
sceptical to say the least.
You just don't get enough resolution via eegs.
First concern is cost, additional sensors of good quality are expensive (for example, a single g.Tec dry electrode costs about 100 euros). If you use gel electrodes (which are vastly superior to dry electrodes) then you add preparation time.
One of the biggest hurdles of EEG for games is practicality. People were annoyed when they had to spend a few seconds calibrating their Kinect, now imagine you would have to spend 5-15 minutes donning and calibrating the system each time you wished to play.
Once they reach a sufficient level of technology, instead of going outward, they go inward. Creating Matrioshka Brains and living in virtual worlds.
Here's a video by the excellent Isaac Arthur: https://www.youtube.com/watch?v=Ef-mxjYkllw
Another one by Joe Scott: https://www.youtube.com/watch?v=EJOKb1_aBM0
If it indeed turns out that we are living in a simulation, then I guess the question then begs. Why not live in a simulation of your own rules and making? What would be so wrong with that?
No it's not. A lawn is a very middle-class thing in the US. It is stereotypically an older person that spends a bunch of time keeping their lawn pristine since they have no small children.