HL3 and Portal 3 would be incredibly difficult to implement well in the VR space, and I feel this is something that Valve understands much better than many others.
HL3 and Portal 3 would be incredibly difficult to implement well in the VR space, and I feel this is something that Valve understands much better than many others.
Put me in a foreign world with several varied environments. Let me explore it without artificial restrictions. The combat could be minimized with most potential enemies being non-aggressive by default (a change to Morrowind's mud crabs or cliff racers). For this style of game I would even expect to still have to use a controller both for combat but also for inventory management, etc.
This is a real issue, and was my exact experience with VR. I know VR devs are aware, and have addressed it in some ways. But, idk. I was ready to plop down the cash for a Vive, but decided against it after a test run.
Sure, you could invent a teleportation-specific genre, but I think it'd be quite the niche.
Have Valve/etc gone after the hardcore F1/racing market? I have various friends who follow F1 closely and generally have money to spend. Surely VR works well for seated-racing games.
- Haptic touch feedback through gloves
These are the final two pieces, in my opinion. Well those and making the hardware smaller.