Android users will surpass iPhone users by end of 2010
venturebeat.com
venturebeat.com
Another data point is how many people are held back by carrier quality. AT&T should be great quality wise for at least 80% of America - so if someone really wanted an iPhone, I feel that most would have switched already.
A few friends of mine run their own ISV producing around 5-10 apps for the iPhone a year and are able to make a decent living (around 100-200k a year). If they focused on android, they'd only be making around 3-5k a year, definitely not enough to be independent!
I think it's too easy to pirate and return apps on android, plus the App market not quite as globally available as iOS. Users on android are too accustomed to downloading free apps -- if it's not free, users don't download it. There are too many steps involved in buying an app, there needs to be far less steps involved so it can be an impulse buy. One also can't do fancier sales models like in-app purchases that the iOS is capable of doing.
I really wish well for android, but I feel like Google just doesn't know marketing & sales like Apple does.
Around 5% of my app's purchases are returned. Even if every one of those is a pirate, that's not too bad. Agreed with the rest of your points.
It is indeed easy, and I think Google should be praised for choosing a business model that favors users over carriers (or themselves).
In fact, if your headline had included the phrase "AdMob chief says", all the information in the article would be contained in your headline.
The people who are seen as the true 'luminaries' of tech journalism are simply the ones who've been able to make the most noise:
Steve Gillmor writes the most incoherent essays I've ever read.
Robert Scoble is simply excited about everything (but occasionally takes time to call me an idiot when I criticize his photography).
John Dvorak has admitted to and seems proud of being a professional troll.
MG Siegler...I don't even know where to start with him. Frankly, I would probably believe he was a cunning piece of software had I not met him at WWDC 2009.
I could go on, but you get the idea.
"The average Android user is spending just . . . $0.50 among all applications."
"iPhone users are spending an estimated . . . $5.00 among all applications."
Those data sets are measured monthly - http://fadellc.com/press_1.html
So does this mean that Android needs 10x traction to create the same opportunity for your general app maker?
Google could help with discoverability, or more importantly, make it easy to have subscription models.
I hope this is rectified soon, it will give me more incentive to become an android app developer. A little money , even a dollar, for an app would help me support and develop an app.
You would think Google would have a vested interest in publishing success stories.
How many apps are being purchased per user? Are Android users spending an average of $.50 on one app, while iPhone users are spending an overage of $.50 per app on 10 apps?
What percentage of iPhone apps are free? Versus Android?
Without these additional data points, the average expenditure per user is meaningless.
Further, the number of Windows users is significantly higher than Linux or Mac users, yet I'm still going to stick with Linux and the Mac regardless. As long as there are enough users to keep a platform viable and profitable for the vendors, I doubt users care about the percentages.
http://www.visionmobile.com/blog/2010/07/mobile-developer-ec...