Very interesting tech, though the article makes a piss poor job of explaining anything about how it works. Rendering surfaces is how literally 99.9% of 3D graphics work, not a "breakthrough" of any sorts.
This: "Computer, here's a 2D projection. Infer the likely 3D data that would produce the projection."
It's not making a surface mesh, it's putting voxels on the surface. Again, it doesn't make that distinction very clear up front so I guess it's not targeted at people familiar with traditional 3D surface meshing.