One thing to keep in mind is that the CPU is no longer the CPU you think it is. While the x86 instruction set used to directly control the processor, today it's just a compatibility shim. Under the covers, the CPU is converting your assembly into its own microcode and it's that microcode which is doing the real work. For example, look at some of the block diagrams in section 2 of this Intel manual:
https://software.intel.com/sites/default/files/managed/a4/60...
Combine that with all kinds of other voodoo they've added--fancy caches, branch prediction, and so forth--and the "don't even try" maxim starts to make sense. I'd amend that to say "don't even try unless you're just curious."
Personally, I think assembly is a great learning tool, e.g. for understanding how pointers work, how the stack works vs. the heap, how function calls work, and so-forth. I was exposed to Motorola 68K assembly in college and it completely changed my world--lots of C++ things I considered voodoo suddenly made total sense. But I've never used assembly in production code and probably never will.
In software, it's likely that latency is not going to be a problem as long as you can get more throughput (you probably don't care if the time between when the program hits your opcode and the CPU actually executes your instruction is 1 nanosecond later than it conceivably could be as long as the number of instructions executed per millisecond is greater).
In any case, yes, you need to expose the same machine code interface, not just so people can write new software using the same code, but so that old code continues to work. It would be a nightmare if every few years there were incompatible changes to the instruction set.
And your last paragraph makes sense for why the same interface.
The other answers on that question make some good points, too.
Most instructions decode to a single internal uop already, so x86 machine code is just a compact way of programming in uops.
Things like variable-count shifts are multi-uop because of x86's legacy CISC flag-handling, but BMI2 fixes that by giving you no-flags shifts that do decode to a single uop.
You're usually not missing out on much.
Also, there's plenty of voodoo besides just translation to uops. Programming in uops directly wouldn't help you figure out why there seems to be some kind of limit on register reads per clock (http://agner.org/optimize/blog/read.php?i=415#852) for example, since the uops you'd program with would still have register renaming done to them as they're issued into the out-of-order core.
LLVM Tablegen is an approach for representation but it still requires the compiler writer to write everything down and then use it effectively and correctly. This is really hard and it doesn't get done. Instead someone ports a backend and then kinda sorta improves things until it seems better than it was.
Intel has a fine compiler which goes further. It sure isn't open source and it costs a few bucks. They're also contributing LLVM now.
The reason don't even try makes sense both for compiler writer and assembly writer is that this stuff is really hard. Also CPUs are damn fast and Intel (and ARM and ...) work really hard to solve problems dynamically (branch prediction, speculation, register renaming, caching, speculation, ...). In fact, you shouldn't even try this unless you know a lot. Agner Fog and Peter Cordes should be familiar names. But if you do know a lot, beating compilers is not difficult at all. Finding the right place to beat them? That's tough.
[1] https://www.intel.com/content/dam/www/public/us/en/documents...
Heh. I had this the other way around - picked up 68k asm for fun long before C/C++, and couldn't understand why people had such difficulty with the concepts in those.
I've never learned x86 - partly because I worry that I'd enjoy it too much and waste oodles of time "optimizing" things that don't need it. Probably useful to be able to at least read it, though.
A few weeks ago I tried my hand at optimizing some code using the vector instructions. While I was able to beat clang quite easily using assembly, I just could not beat GCC. That was sobering. There's probably some 1000 page tome I have to read to understand where I messed up in optimizing.
If you never need to optimise C or C++ code why are you using these languages? Seriously? You've almost certainly got the wrong tool for the job. (Ok sometimes someone has made a legacy decision and you're stuck with it for bad reasons. Meh).
If you don't try to understand it, you won't know things like "Never use a linked list if you care about performance at all." Even Bjarne has twigged to that one (at last!). C and C++ are languages you use when you need performance, understanding the CPU as best you are capable is crucial for performance. DO try. In fact it's insane not to work on your understanding.
Don't even try to justify a statement of "don't even try to understand". It's wrong thinking from top to bottom. Here, as everywhere. No really.
++x can be slower, depending on the context -- it introduces a sequence point.
That is virtually never the case.
> For example I try to use ++x instead of x++
Those have wildly different semantics.
Those `++` and `--` operators are something to avoid anyway.
99% of the time I don't need to worry about the profiler.
I think 100% of time is closer to truth, unless you're using ancient or embedded 8/16-bit compilers.
[1] https://en.wikipedia.org/wiki/Increment_and_decrement_operat...
Wow, B. A blast from the past, sort of. I had read a good book about BCPL (the ancestor to B) many years ago. IIRC, it was by Martin Richards, inventor of BCPL. Pretty interesting book and language. BCPL and B were both typeless languages, or languages with just one type, the machine word (16 or 32 bits, don't remember). Still I found that many algorithms and programs were expressed rather compactly in BCPL - or so it seemed to me at the time. Was quite junior then, and without exposure to more advanced programming languages - only knew BASIC and Pascal, probably; even C, I only learned a bit later.
https://en.wikipedia.org/wiki/B_(programming_language)
https://en.wikipedia.org/wiki/BCPL
https://en.wikipedia.org/wiki/Martin_Richards_(computer_scie...
Also just saw some other interesting stuff from the BCPL article above:
[ BCPL is the language in which the original hello world program was written.[3] The first MUD was also written in BCPL (MUD1).
Several operating systems were written partially or wholly in BCPL (for example, TRIPOS and the earliest versions of AmigaDOS).
BCPL was also the initial language used in the seminal Xerox PARC Alto project, the first modern personal computer; among other projects, the Bravo document preparation system was written in BCPL. ]
Even for the following trivial function:
#include <vector>
#include <string>
std::size_t foo(const std::vector<std::string>& vec)
{
std::size_t n = 0;
for(auto it = vec.begin(), end = vec.end(); it != end; ++it)
{
n += vec.size();
}
return n;
}
MSVC 2017 generates different assembly for ++it vs it++, at the highest optimization level.Just tried gcc 7.1, both post and pre-increment compile identically.
Hopefully MSVC will improve soon.
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > >::operator++, COMDAT PROC
mov rax, QWORD PTR [rcx]
mov QWORD PTR [rdx], rax
add rax, 32 ; 00000020H
mov QWORD PTR [rcx], rax
mov rax, rdx
ret 0
For the ++it case: std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > >::operator++, COMDAT PROC
add QWORD PTR [rcx], 32 ; 00000020H
mov rax, rcx
retThat considered, both pre- and post-increment generate identical code, even with VS2017.
This matches my previous experience about pretty much any compiler in last 15 years or so -- there's no difference between ++i and i++, unless, of course, it's in a statement and changes the actual meaning of code.
"it++" case. Note that iterator function is not called.
foo PROC
mov rdx, QWORD PTR [rcx]
xor eax, eax
mov rcx, QWORD PTR [rcx+8]
cmp rdx, rcx
je SHORT $LN70@foo
mov r8, rcx
sub r8, rdx
sar r8, 5
npad 8
$LL4@foo:
add rax, r8
add rdx, 32 ; 00000020H
cmp rdx, rcx
jne SHORT $LL4@foo
$LN70@foo:
ret 0
foo ENDP
Here's the code generated for "++it" case. Iterator function is not called here either. foo PROC
mov rdx, QWORD PTR [rcx]
xor eax, eax
mov rcx, QWORD PTR [rcx+8]
cmp rdx, rcx
je SHORT $LN68@foo
mov r8, rcx
sub r8, rdx
sar r8, 5
npad 8
$LL4@foo:
add rax, r8
add rdx, 32 ; 00000020H
cmp rdx, rcx
jne SHORT $LL4@foo
$LN68@foo:
ret 0
foo ENDPWriting unreadable, micro-optimised code in the name of performance without even attempting to profile it first is another matter.
My personal rule (as a not-very-good hobbyist) is that if I have to refactor everything in order to accommodate an optimisation in a path that's already 'fast enough', or introduce some arcane hackery that only makes sense with comments into otherwise clean code, then it must be backed up with realistic benchmarks (and show a significant improvement).
My rule of thumb is if you haven't profiled it, it's premature to try and optimize it.
> but sometimes it's nice to make a habit of doing things the faster way when you have two choices that are otherwise indistinguishable.
Now this is a good habit to be in.
The context was specifically about questions on StackOverflow. You don't know if the person asking the question has profiled it or not, and the assumption is often that they haven't. Probably true more often than not, but very condescending and unhelpful to the person who has.
That might sound a little extreme, but in the past 5 years I've run into exactly 1 problem that was solved by busting out the profiler and optimizing. In that same time, I can't count on all my digits the number of features that didn't ship, estimates that were overshot, deadlines that were slipped, etc etc. I've even been part of a team that ran out of runway while popping open jsPerf to choose between !! and Boolean(). Our app was fast as hell -- too bad no one will ever get to use it.
If you're expending cycles choosing between ++x and x++ and you're not ahead of schedule, please stop.
Sorry to hear about your unsuccessful projects, that's a bummer. I hope that premature optimization wasn't a major part of the blame for any of them.
I chose that example because it didn't need a full paragraph to explain, but you're right that there are probably better ones. Edit: maybe a Python example? ''.join([a, b, c]) is faster than a + b + c, but again 99% of the time you won't be using it in performance critical code. But it's a useful idiom to know.
It’s only if you plan to concatenate a whole lot of strings that join is a clear winner.
I find this "Why would you even do that?" attitude in StackOverflow to be very irritating. And it's not just in low-level optimization questions. StackOverflow should be a place for questions and answers, not a collection of lessons on corporate best practices where curiosity and experimentation is discouraged.
What I'm really trying to do is get an answer to this specific question. I'm not asking you to re-think my problem statement. Thanks for not helping.
It's impossible for anyone to just know what you're intentions are and whether you understand the deeper semantics of a problem. More often than not, people try to do things for the wrong reasons.
But as soon the asker has turned down an offer of that sort once, I really really wish people who aren't going to answer the question being asked would stay out of the conversation.
When I tried to answer these kinds of questions, I always tried to start by asking questions to make sure I did fully understand the use case and the application. In my experience, a large percentage of people, regardless of how valid their question is, refused to give enough detail to allow me to actually understand their specific use case.
After repeating that cycle several times a week for a few years, it becomes very temping to just shut down the weird esoteric crap with a canned response that might get newbies pointed in the right direction. A small handful of people will stick around to explain why they really do understand their problem and need an answer to the question they are asking. A small handful of newbies will take the advice of the canned response and learn from it. The rest were largely not going to lead to an interesting conversation no matter what.
I live my life by that adage