Google Secretly Invested In Zynga, Preparing To Launch Google Games
techcrunch.com
techcrunch.com
"Okay, we need the new chewy coco grove coconut tree special item out by next Monday. So that means everyone's coming in on saturday."
But how can you argue with 85 million users and a billion in revenue? Google sure can't.
People have an easier time taking themselves seriously when guns and demons are involved.
Cf. comic books, authors, goth teenagers
I present on game development to local user groups in New Zealand and I always get a good response when citing "It's fun to write games - wouldn't you much rather be writing a class called SuperLaserWeapon than MembershipIdentityProvider" :-)
If you like doing bare-metal high performance coding it's one of your best chances to test your skills though, unless you're doing lolgames.
If it were just a male/female thing, you'd expect games like SimCity and Civilization to not get geek cred, since their appeal straddles gender lines.
The reason seems more to be that it's not blazing fast OpenGL 3D supernaturalistic advanced strategy/fps type of game.
Wovon man nicht sprechen kann...
Sorry, but I think you're pulling that out of your ass. All (good) games are addictive to some degree, precisely because they're fun, and I bet if you surveyed all the people who play Farmville, virtually all of them would say they enjoy it and are having fun.
Don't confuse "I don't enjoy it" with "No one enjoys it."
I played farmville for about a month because some friends were, by the end of that I felt like I was wasting my time, the progression was for the sake of progression, the achievements were arbitrarily chosen to take more and more time and being better than your friends had a lot more to do with time invested then any form of strategy used. I had friends who admitted they were sick of the game and it frustrated them but continued playing just to finish off achievements.
Sure I'm not speaking for everyone but I do think it is a trend in Zynga games, they are build around user engagement and seek to maximise that for as long as possible.
http://www.cracked.com/article_18461_5-creepy-ways-video-gam... + http://www.gamasutra.com/view/feature/3085/behavioral_game_d...
The techniques that I'll discuss in this article generally fall under the heading of behavioral psychology. Best known for the work done on animals in the field, behavioral psychology focuses on experiments and observable actions. One hallmark of behavioral research is that most of the major experimental discoveries are species-independent and can be found in anything from birds to fish to humans. What behavioral psychologists look for (and what will be our focus here) are general "rules" for learning and for how minds respond to their environment.
When I'm actually playing a game myself, though, and recognizing that these two aren't necessarily mutually exclusive, I prefer fun over addictive.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_be...
1) no fine motor control involved
2) no complex puzzle solving
3) no storytelling
Those are just a few off the top of my head. I don't really play video games but it is pretty obvious that FarmVille is much different than games you'd play on your television.
And of course motivations differ, too. FarmVille makes more money by consuming your time and taking advantage of your impulses and desire for short-term rewards than most traditional games do.
Zynga isn't really a game company. They don't care about video games as an art form or even as an entertainment medium, they just care about behavior games and milking people out of money with as little effort as possible. It is like a casino that never pays out.
Even now, I know that software that I wrote is helping to make literally millions of people happy every day. That feels a hell of a lot better than helping a big cable company with video DRM, that's for sure.
"Okay, we need the new chewy coco grove coconut tree special item out by next Monday. So that means everyone's coming in on saturday."
Surprisingly accurate portrayal of actual meetings here though.
Edit: They are essentially using psychology, social and otherwise, to ultimately trick people out of their money. A classic on the topic: http://techcrunch.com/2009/10/31/scamville-the-social-gaming...
one man's "scam" could very well be another man's "deal."
And to the extent that it's about "the social graph", it's about making money off the social graph. There's nothing inherently wrong with that, but as Google becomes increasingly involved with owning, controlling, and/or providing content, as opposed to just "organizing" it (indexing the web, organizing email, etc.), their mission statement becomes more PR fluff than truth.
With Search and Gmail, their ability to obtain user data at least hinged upon Google's superior ability to index web and email information and make it "universally accessible and useful." Obtaining social graph data through an existing social games developer isn't like that at all.
Their real mission is something like "exploit cloud computing".
And this particular case seems to very strategic for Google. It's believed (inside Google too) that Facebook could be the major thread to Google, if people start searching in Facebook first and go to Google only as a second option. Thus, attacking Facebook directly is very strategic move.
And it seems to fit nicely to Android strategy too.
If I had 5mins with Sergei and Larry, I would say (after taking a long sip from the free organic drink I just got from the snack bar we're standing next to)
"Look, the real enemy is not FB but Apple (and sometimes your own engineering hubris, e.g. Buzz), so focus all your troops on this front. Don't dilute your strengths with topsy-turvy fads like Farmville. Remember the last time you tried that route when you tried to copy Second Life's act, does anyone even remember them now? Concentrate on (i) getting an Android tablet out, and (ii) get a $99 Google TV box running on Atom with cool software (not the sorry thing you showed at the I/O) to beat Apple to the punch.
It's that simple."
For building Google's search engine, you need people who know search and sorting algorithms backwards, forwards, inside-out, and upside down. You need hardcore A/B testing based on statistical significance, and rigorous respect of the data you collect.
To make the iPhone and the iPad, you need neither of those.
You need one guy who will walk around like an idiot for months pretending that a deck of cards is his telephone, and writing down every observation and thought that he has on usability. You need a master craftsman who can direct the entire experience, without losing his head in the tech specs.
Google doesn't hire people like that. Decisions are made by committee, backed by data and research, which gives them their edge in technical excellence, but also cripples them in hardware and marketing.
It kills me. I really want Google to succeed here; Apple has effectively zero competition in the smartphone and tablet market other than Google.
Ok, what follows is a bit of a rant. :)
Personally, the first thing I'd do with Android is revamp the market and distribution model to standardize the OS across platforms and vendors, so that an Android works the same no matter where you got it. Vendors can add in custom content (wallpapers, extra apps, ringtones, etc), but the interface (icons, look-and-feel) needs to be the same.
The vendors will go with this. They're getting their asses handed to them by Apple, and Google is their lifeline, because they're saving a ton on development costs.
Second, I'd market the hell out of the areas that Apple cant match, but that matter to the consumer, namely voice search, and maybe being able to hold the phone in the human hand without losing reception.
And whatever you do, don't play the celebrity card. Apple's iPhone and iPad ads make it look like you're using the device. Google could steal a page from that, but with Android devices being used in the real world, not in the Apple cleanroom.
Another area that AFAIK Apple can't currently match is turn by turn navigation, I no longer use my GPS device in my car but rely completely on my Droid.
"By Gingerbread (Android 3.0) they intend to squeeze out all vendor-specific add ons, like Motorola Blur or HTC Sense. This is a big mistake that will end in a lose-lose situation."
the opposite of
"Personally, the first thing I'd do with Android is revamp the market and distribution model to standardize the OS across platforms and vendors, so that an Android works the same no matter where you got it. Vendors can add in custom content (wallpapers, extra apps, ringtones, etc), but the interface (icons, look-and-feel) needs to be the same." ?
"We let you root your phone" is not a marketing strategy, and that's the base of Android so far. They let you customize, Apple gives you something kick ass that just works.
Note that I said nothing about being able to install Linux on your phone, or about the open development platform.
If Google grows a marketing brain and decides to create an experience, they need to do one based around their core strength -- finding stuff. Which is where leveraging their voice-search technology would be a good start.
Especially because vocal interfaces are socially inclusive. If I want to find a Thai restaurant on an iPhone, I usually sit there in silence and poke at it a bit. If I want to do it on a Droid, I can just ask it. Which one of these fits more naturally into a social setting without breaking the flow?
That's not all, obviously, but it's a good start towards framing Google/Android as the 'personal robot butler' to Apple's 'computer for the rest of us'.
Just as hardware and marketing is not in Google's DNA, so to the race to the bottom commodity pricing is not in Apple's DNA. Apple simply cannot compete on price.
We geeks get caught up in the tech side of things and don't even blink at paying upwards $2,500 for the total cost of a contract-locked smart phone for two years. But give the average non-tech person a choice between a $2500 iPhone, or a $200 unlocked Android that they can use on any carrier. It's obvious which choice the majority of consumers will make.
The first thing I thought of when I read this news was precisely that it was targeted at matching Apple. All of a sudden Apple has come out of nowhere as a gaming force, threatening even Nintendo's portable gaming systems. Google investing in gaming looks like a move to reinforce their offerings in this department.
"Look Jun8, in 12 years we've built a company worth upwards of 150 billion dollars, and you've amassed roughly 844 karma points."
Seriously, I'd like to think that your comment was a joke. Because if a company cannot learn from foot soldiers in the domain and gets cocky, stagnation and eventually death is close at hand. I hope Google is not at that point (like Microsoft)
I see what you are trying to say but zynga are much more than a fad - at least for now. They have big profits and, more importantly for google, an instant social graph.
Google desperately wants to be your login provider and social graph. Really desperately.
It's interesting how the internet exploded and had content popping up all over the place and now the content has ended up self aggregating to a few sites like FB and youtube.
Sure, those things might be somewhat embarrassing, but I doubt they have a significant effect in the long term. (Except, that is, when they turn out to be a good idea and succeed.)
Also, for Apple to be a real competitor to Google, they would have to threaten Google's core money-maker, online ads, especially search ads. It's possible iAds will end up being such a competitor, and were I Google, I'd be concerned. But I'd be much more worried that for many people, "the internet" would become "facebook," and thus I wouldn't be able to show them ads.
The fundraising is almost exclusively used for acquisition, so what's the obnoxious part?
This data is important for search, but critical for ads.
Remember story about Google choosing shade of blue by testing 41 variants?
That's how Zynga designs its (extremely successful) games. Everything is measured and analyzed. They are basically conducting one massive experimental psychology study of what makes people (s)tick.
Q.E.D.
;-)
Of course, it's not all bad -- Chrome is very much an old-Google product, pouring innovation into a category that was content to slowly iterate. Android is another example of good-for-Google, good-for-everyone innovation. But those examples are getting fewer and further between, while copycat products are getting more common.
We don't have 7-11 here.... Let it be known that I pine for Super Nachos.
and soon after, they released their standalone ipad farmville app
I don't think Google cares about this.