Interesting, thanks.
Several years ago, League of Legends released an upgraded suite of bot characters. One of them, Cassiopeia, had to be turned down enormously from her best play to make her viable. She could beat many of the game's devs (mid-tier hobbyists) and was a non-zero threat to professional players. This was, to my knowledge, achieved with little or no machine learning at all.
The defining traits were similar to what we see here. She had area of effect spells with casting delays, meaning that the ability to precisely evaluate how other players could move was crucial. And she had a spell which refreshed based on the effect of those AOEs, meaning that millisecond precision was a major source of her ability to deal damage. And her ultimate was an exceedingly touchy and unpredictable disable based on the angle opponents were facing (in a game with instantaneous turning). Even top-tier pro players regularly lost its effect because of latency or judgement issues.
The results, by all accounts, were terrifying. She was barely competent strategically, but as long as she could afford items (and admittedly, the LoL bots don't need to farm) she could win all of her tactical fights simply by inhuman precision.
The OpenAI project is more admirable than that. It uses real farm, makes item purchasing decisions, and apparently has a rate-limited API. (That last seems especially important.) But I still wonder how much of the bot capabilities are derived simply from inhuman accuracy.