Automatic Mapping of NES Games with Mappy
arxiv.org
arxiv.org
https://www.theverge.com/2016/3/9/11189002/3dnes-emulator-ni...
Haven't posted any significant updates in a while but progress is steady; just added cell-shading outlines to sprites that require it (can't translate black outlines into voxels otherwise) and improving the render pipeline to accommodate it.
http://n3s.io but more recent screenshots are at https://twitter.com/n3semu
Man now I'm kinda missing all those old arcade-style games, it's been a while. Centipede, mario bros, galaga.. they were pretty damn fun. Totally different game play to what you see now. No hesitation to make it next-to-impossible to win.
The intellivision games don't hold up that well,the mame games are much better. A good controller though helps. I feel an arcade cabinet makes those games better. The kids kinda like them, but arcade games are designed to be hard and short and lack nostalgic appeal
Googling is ineffective due to an NES game called Mappy.
https://github.com/JoeOsborn/mechlearn
Researchware though.
http://www.superluigibros.com/images/media/nintendopower/1_s...
It took a fair amount of work to only get pictures of the level's relevant features (and to always crop out the actual player).
Sounds like Nintendo Power had a dedicated machine in Japan while some other magazines were stuck photographing CRT monitors.
If a IIfx was involved, that wasn't until many years down the road (given the release date of the NES and the IIfx).
There are also instances with more complex mechanics at play: in Zelda’s “Lost Woods”, the player moves through a sequence of identical-looking rooms and must use the correct door in each of those rooms or return to the first room in the sequence. We do not expect to be able to automat- ically cover all such cases since in the end room connections are defined in opaque game programs and we cannot hope to address every possibility. We therefore leave it up to a human analyst to select which rooms should or should not be merged.