Metal Slug 2 – reducing the slowdown (2015)
blog.system11.org
blog.system11.org
Claiming essentially copyright to an unauthorized fix of someone else's code though is dubious and more than a little distasteful to say the least.
So much action that the framerate drops and you are still surviving the chaos.
This kind of "glitch" was formative for a lot of slow motion in films.
I like that, that's a fantastic idea. Are you referring to something in particular?
I remember this effect from childhood gaming, back when you could not really distinguish bug from feature. And I'm sure developers let that distinction slide as well. The slowdown is such a natural fit in an adrenaline filled state.
My one question is whether the slow down was present on the arcade machines ? I just dont remember the slow down in the arcade ( only on my emulators ).
There is so much painstaking frame-by-frame detail in everything, with tons of different effects depending on the status of enemies (frozen, zombified, etc.) and the weapons you use on them (e.g. flamethrower, electricity, etc.)
Maybe you're thinking of Metal Slug 3? Don't think Metal Slug 2 had zombies, though to be fair they all look visually similar so it's hard to tell them apart.
Like I'm wondering if they could possibly use some of the code from the arcade machines, but maybe not?
End of the day, SNK wisely chose to create unique experiences based on their arcade games for the system, but it was ultimately crushed by the Gameboy Color and Pokemon.
It's been a while since I played with it, I'll have to dig it out again.
M2 was also responsible for the 3D Sega classics on 3DS which are incredible.
If not, just google for "metal slug 2 turbo" and you should find it on the first page.
I don't think the devs were happy with the final product either. They released Metal Slug X soon after which is just a tweaked version of MS2 with much less slowdown, more enemies, more weapons and some small changes to the art and music.
It's also a bit more difficult while being more "fair" overall IMO.
Tight schedule, limited budget. This wasn't a huge-production project like today's AAA titles.
Obviously they noticed it was framedropping, maybe they figured they couldn't do anything about that in the time they had, and missed that they were actually dropping one frame too many.