Steadying the Mouse for People with Parkinson's Disease and Multiple Sclerosis
steadymouse.com
steadymouse.com
SteadyMouse 2 is the new commercial version, and has taken so much time and effort that I've lost track. Totally worth it though, and hearing from folks [3] has made this the most fulfilling work of my life. Porting to MacOS is indeed in progress, however has been made quite difficult by the deprecation of certain API functions (the same ones that killed SmoothMouse [4])
I should clarify for the other poster as well, SteadyMouse 2 costs $43 just one time and includes minor bugfixes going forward. The $127 price is for all the future versions too (SteadyMouse 3, 4, etc.). That price is largely necessary because customer support is quite a bit more difficult when serving the community that typically needs SteadyMouse. The 70 day easy refund period allows the users to become confident it's worth it.
In between keeping an eye on the server load, I'm happy to answer any questions and am honored at the attention today.
[1] https://www.steadymouse.com/about/
[2] https://www.steadymouse.com/downloads/
[3] https://www.steadymouse.com/reviews/
[4] http://dae.me/blog/2243/macos-kernel-programming-bounty-to-r...
That said, my inital reaction to the homepage of your website wasn't super appealing to what your product actually does. I understand it perfectly, but I know my grandma probably wouldn't. I think this would be solved via the 'kickstart-esque' like advertising, where there is a promo video right upfront, where your product and what it does is right center screen when you go to your website, rather than a giant banner and your logo. Call it generic, but I'm thinking of one of those medical commercials that show the problem with shaky hands, and then shows the difference with steadymouse.
The manual I think would be realllly hard for my folks to understand, due to all the up-front tech talk. Rather, they'd like to know how to install it, and how to run it so that it 'just works'. For example, the entire piece you have there about versioning and user information is very confusing. Essentially, it looks like your product is only usful to very computer learned individuals who have unsteady hands. Even if I setup the software for someone, how are they going to figure out what it does or use it themselves?
other than that, I think your actual product is great and I'll certainly remember it.
The software itself does have lots of tips and guidance built in with the user-manual being just a backstop to that. Indeed though, getting SteadyMouse installed the first time is the hardest part. From there it's usually smooth sailing for folks. I will work towards simplifying in the future.
BTW, you may have explained why a lot of my customers are children and grandchildren finding SteadyMouse for an ailing grandparent. I did not mean to filter-out the less tech savvy!
[1] http://eldertech.org/apps-for-seniors-10-technical-tips/
[2]https://www.resna.org/sites/default/files/10400435%252E2013%...
It gets a lot right and allowed for product launch to happen about three months earlier than it would have otherwise. That said, email support for purchasing is occasionally required. Most folks get through it OK though.
He was also a jazz piano player in private. He created a setup where he used his electric organ as a midi controller in GarageBand. He would record himself playing and, once through, would clean up the extra notes using the note view.
I'm very happy to see technology moving forward to help those whose conditions otherwise prevent or obscure the great things they're capable of!
I imagine certain computer industry news forums using 9px Verdana and tiny clickable areas are not that great for people with a variety of disabilities...
It's 9pt, but I do agree that it's way too small. I got the zoom level at 150% even without having any disabilities.
The system was adjustable to the user's tremors and had a number of parameters to adjust the "smoothness" and responsiveness of the cursor. It worked with both joystick and mouse, as I recall.
"really innovative"...sheesh!
And, oh yeah, we started the "War on Cancer" and the "War on Drugs".
I also see that the creator of the software is here, do you know if it has been tested by gamers with parkinsons or other afflictions that creates twitches/shakes/tremors?
Would love to try it out, but even at the price point and the 70 day return policy I can't justify it :(
Of course there are plenty of single player and/or offline games where cheating doesn't affect the community so much, and there isn't any banning going on.
If there are any companies and/or online multi-player games that specifically encourage those with accessibility issues to participate with the help of assistive technologies, I would be happy to hear about them. I'm a fan of quadriplegic Twitch streamer NoHandsKen, who unfortunately hasn't been streaming lately but I'm sure is enjoying the latest Path of Exile update, along with most of the Blizzard games. He has trouble with things that require a key press, like jumping in World of Warcraft. According to Ken, Blizzard has specifically rejected requests to make this specific action accessible.
PS. If you've got Amazon Prime and haven't given this month's associated "free" Twitch subscription to anyone, I recommend NoHandsKen!
For example, the base version of the JAWS screen reader is $900:
https://store.freedomscientific.com/collections/software-pro...
In general, I'd say developers have quite a bit of freedom to price their software based on their effort or the benefit it provides.
Edit: thanks autocorrect
ZoomText for visual difficulties, for example, costs up to $1200. JAWS screen reader is $900 for home use. And they charge EXTRA for the ability to use Remote Desktop.
On one hand, I feel like they are really gouging people who have no other choice if they want to use a computer. On the other hand, I know the market is going to be a lot smaller than it would be for your average software...
It really creates a cost divide just for the ability to use a computer and get on the internet.