What are the definitions of AI and game complexity in this field?
These all sound like very exiting developments. As I read about them a lot of times games such as Dota and Starcraft are touted as more complex than Chess or Go, but--at least with Starcraft, the AIs are limited in their number of actions to level the playing field. Isn't that like claiming humans can run faster than greyhounds, provided that the greyhounds only get to use two legs? Or maybe claiming that humans are better at chess when computers are restricted to the maximum human ply depth?
I also noticed a claim--again, in a Starcraft related article--that the AIs previously couldn't beat the build-in AIs (the computer players). What type of AIs are considered as challengers here? Only blank-slate self learning AIs?