Also interested to hear those who can balance with commercial viability.
Also interested to hear those who can balance with commercial viability.
Keep it focused on community facing artists, remixes, dj sets, etc.
From what I've seen they suffered most from lack of direction, weak leadership, and no real business plan from the beginning. It seems (correct me if I'm wrong) it started as a hobby project and got twisted into a SaaS model that didn't fit it's purpose or audience.
As far as monetization - why not have a Patreon-esque system of support specific content producers/artists? I don't think a blanket monthly subscription is really a good fit but personally I would pay 1-5$ / month for specific artists/content providers and follow only them.
You've lost me there.
You can't, because people don't pay and don't want to pay, unless they are forced to, as in there's actual scarcity (i.e. no way to easily get that content from anywhere else).
Maybe a limit on how many streams/month that could be lifted for a certain fee?
Regardless - point is I think there are ways to monetize this enough to keep it running. I doubt any streaming service will ever be a cash cow but I'm sure there are ways to keep them running.
Music fans seem comparatively loyal and willing-to-spend to me, so I'm curious about your reasoning.
(EDIT: reworded for clarity/less confrontational)
It is also not particularly Patreon-esque. You don't pay the artist a recurring fee. You can listen to the music for free only a handful of times, then you need to buy it, in a one-time transaction.
Bandcamp is really a place to discover music, buy it and download it. It's not similar to Soundcloud, or Spotify, which focus on streaming. A more apt comparison would be Beatport.
The target audience of Bandcamp are DJs and music connoisseurs, who want to own the music they like, in high-quality formats.
Bandcamp does a really good job of staying focused on these core user groups, and apparently is also doing rather well, financially:
https://daily.bandcamp.com/2017/01/24/everything-is-terrific...
I guess they're something of a reverse Soundcloud.
I don't have strong feelings about what's good and bad about their UI, etc. Their main failing is that they're probably not going to exist much longer unless Apple, Google, or someone along those lines snaps them up at fire sale prices and is OK with losing money on them.
I would say focus on sets over tracks, and develop partnerships to stream exclusive live concert sets- would be really easy to scale if they focused on electronic first as those sets are easy to record/stream.
Back when SC had groups, I didn't have a lot of listens, but it wasn't zero, and some people actually liked my music. Now SC is a ghost town for me, so why even bother?
> Give me a non-browser client.
> Make the browser client not leak memory.
> Don't interleave Soundcloud Go previews with free music.
> Give me reasonable discovery of similar music.
Until Go happened, Soundcloud was my everyday work listening. Now I only use it for long mixes that I can't find (or am too lazy to find) elsewhere.The challenge for any clone isn't going to be features, it's going to be content.
We have got to quit trusting commercial entities with our culture. They are not good stewards of it.
Charge your customers for DMCA claims and just skim enough off the underlying hosting company to cover your expenses.
+ merge the same shared track > bob shared "sounds01" > randy shared "sounds01" {at a later time} >>merge names if the same track is shared > Bob & Randy shared "sounds01" >>ui animations if in real time change of merge, otherwise don't animate
+ make an artist collaboration area > see Reestablishing Groups/Clubs
+ different subscription models > free artist account > paid artist account [removes ads + more upload space] ~ > free listener account > paid listener account [removes ads + more playlists] ~ > advertiser account [design fill-form ads that link directly to soundcloud track/album (all ads are in the same style, text and links.)]
+ less hassle create playlists - ui > see old soundcloud, pre-redesign
+ no hidden ui buttons [download, buy etc]
+ having another subcategory called 'reposted/shared' along side tracks, etc. > toggle reposts on paid accounts
+ groups/clubs readded > Reestablishing Groups/Clubs to make soundcloud more open to collaboration and like minded playlists. > Group playlists
I understand that it's not in SoundCloud's interest to offer downloads and these days I just use youtube-dl. But apparently (at least at some point in time) it gave musicians the impression that it will allow their music to be downloaded.
SoundCloud uses an encoding algorithm that is extremely bad even for the lousy 128 Kbps they are streaming in. Why should a dedicated music service feature worse audio quality than YouTube? Of course I would pay to improve this during the six hours I spend on SoundCloud each and every working day.
I don't use it to find new music to "just" listen to, and I never have. But I would happily pay to use it for what I do get out of it. I haven't paid for it yet, because their free tier has so far covered everything I needed...
A lyricist auction their lyrics among some artists, musicians sell their music to advertisers who are producing a commercial. Musicians selling to filmmakers. Dj buying the rights to remix some songs. I know there are already several businesses doing this, many separate. But SoundClound could dominate this market by having a worldwide scale. And for being the first choice of niche artists.
SoundCloud's responsibility should be to defend the rights of their users. If a DMCA claim is filed in a way that SoundCloud deems to be unfair, then they might offer to litigate on behalf of their user. As it stands, the majority of artists will capitulate to studio even in cases where the law is on their side, because they haven't the means to defend themselves.
But most of what makes SoundCloud different are the 3-hour DJ sets that can draw on hundreds of different sources, including other songs, or movie dialog, or noises recorded in nature.
There's no absolute truth how to value each and every contribution to something like that, and it may well be fair to keep some royalties flowing to many of these sources. But as far as I understand it, the current regime is somewhat lopsided in the original creators' favour.
It's a service where, at this point, I cannot part ways with, simply because there are zero alternatives that either emulate its flow (twitter like feed), or house the same blossoming artists that go on to become big (eg., Post Malone, Don Monique, Bryon Tiller, Chance the Rapper, Joe Kay, etc) names.
But, SoundCloud has its issues, and its Go+ service (subscriber since day 1) is a missed opportunity. On its service, there are a many issues with SC.
1. SoundCloud (not a developer, but assuming) seems to have chosen poor engineering choices from the top. SoundCloud just chose to not solve it once it became too hard on their database, including when they famously had issues with being early adopters of Mongo. Their most recent frontend HTML5 rewrite chews up CPU usage, and it just hasn't changed in recent years.
2. SoundCloud Go and Go+ were blatant cash grabs. I purchased it purely to bypass ads, but also because I believe in the /concept/ of the service, but have lost faith in the company some time ago. Content Producers would have paid more if only discovery hadn't gone downhill, which may have heightened
3. Despite the iOS app being updated every other week, it seems as though it /actually/ hasn't been updated in years. You cant click "Like" and then "Repost" within 1-2 seconds of each other before the app just decides to crash. The app even lacks basic controls and makes it impossible to queue up songs /unless/ it's put into a playlist, but then you have to discovery > listen > add to playlist > flip to playlist... it's asinine
4. Artist Engagement is a /joke/. Just to "buy" or "download" a track means you're walking into a wall of questionable sites, and a plethora of social media logins. "LOGIN TO DOWNLOAD! NOW RETWEET! NOW LIKE! ALMOST THERE! NOW SNAP AT US". This isn't SoundCloud per se, but they implicitly allow this to happen. They could have easily required you to follow the artist before downloading directly to solve at least part of the problem. Especially considering you can just use a Chrome Extension to download the song...
5. Music discovery is pathetically trash. The further you drive down the rabbit hole of discovery, the slower the experience becomes. Discovery is the /core concept/ of SoundCloud since there is so much underground talent just waiting to be discovered. This was the entire point of SC, and they failed at it.
6. Copyright issues plague people to the point of marring them from becoming 'djs' or potential artists. It also seems like their ability to work with artists in general is just utter garbage.
7. The UI is /garbage/. It needs to be updated. It's almost like 10 teams at SC worked on it after a night of drinking and throwing up. The simplicity of discovery should be the focal point, but it seems like it's a bug when you want to find new music.
8. The power of SC is the community. It's a feed of new music, even music people you follow are reposting. While "The Upload" is a great idea, it's buried deep behind a sluggish UI.
9. Queueing took far too long to release. It's especially stupid considering that if you dive into an artists page, while having an album queued, playing their song will wipe the playlist in favour of the artists. Come on.
I can go on for /hours/. But, I hope SC stays around, a new CEO comes in, and the product is not only rebuilt, but redesigned from the ground up.
Please don't die. I have nobody else.
In fact, I don't listen to SC (or watch youtube) any other way.
Do you have more info on the Mongo angle? I worked in SoundCloud engineering for a while (long ago) so I'm curious how that happened :D
> Please don't die. I have nobody else.
Yeah I share that sentiment :(