Intel EOLs Atom Chip Used for Microsoft HoloLens
anandtech.com
anandtech.com
This is especially common in industrial electronics where volume is lower and product life is longer. Some lifetime buys can cover production builds for over ten years or more.
>The next-generation Microsoft HoloLens will be different compared to the existing augmented reality platform, Microsoft revealed recently. While the device will run Windows 10 and will be equipped with an HPU, it will also feature an AI co-processor integrated into the latter that will use neural networks to enable object and voice recognition skills without the need for an Internet connection. The HPU 2.0 with the programmable AI co-processor will be a self-sufficient device that will run on battery power of the next HoloLens (hence, its power consumption will not be too high). The HPU 2.0 and the AI co-processor were designed entirely in-house and therefore are tailored for usage model of the HoloLens.
The main downside is the price. These atoms were sold for $20-40, the newer ones for $280. Not sure whether that’s a huge problem for MS Hololens, but everything cheaper than that gonna switch to ARM for sure.
If Intel made a 16-core version running on 8W, I'd want a laptop using it.
x7-Z8700 8GB, i5-7Y54 16GB.
> have twice as many cores
Yeah, but each core of that i5 is significantly faster.
> and consume 2W
Intel invented a new metric, SDP, for these atoms. 2W is SDP < TDP. Cpubenchmark.net says typical TDP of x7-Z8700 is 4W.
For i5-7Y54 it’s 4.5W but can be configured to 3.5W @ 600 MHz.
I personally would welcome a AR HMD that sacrifices whatever is necessary to get a low-latency system that very smoothly tracks the user's movements.
And agreed on the FOV and image quality - it's pretty terrible. And it doesn't help that the press around it has been incredibly misleading about it. That, and the abysmal gesture-detection have broadly left me at the "neat tech demo, why did you build more than a dozen or so?" level.
That being said, I tried a couple of VR solutions and I don't really have a problem with latency. What I find more irritating is that I cannot focus well on different planes. You do have the effect when you cross your eyes that you put images from different planes together - although badly, because even if you don't see the pixels, you do get some kind of moire pattern when shifting planes (I can't describe it better). And what you don't have at all is depth blur. I think both can only be solved by true light field displays (if that is even possible). I hope there will be a breakthrough with holographic projection at some time.
You might be interested in this Oculus VR research then:
https://www.oculus.com/blog/oculus-research-to-present-focal...
Specifically, they render stuff to a texture larger than the displays. When that’s done, they cut a rectangle from that texture to account for the head’s rotation since when the rendering was started. If the head didn’t rotate, they show the rectangle from the center of the texture. Otherwise they show off-center and/or rotated portion of that texture.
While it would be nice to not cheat this way and truly improve rendering latency not just head rotation latency, it’s overwhelmingly harder to do so, at least on current generation GPUs.
Are you asking too much?
As for hololens, the current version is approaching EOL anyway.
Source: PM for a hardware product line
I was not suggesting that an architecture change was necessary for Hololens, but are there a large range of low-power/mobile x86 SoCs out there to choose from? I know ARM has sucked up most of the oxygen in this particular room, but surely someone other than Intel is working on a similar line?
Exactly my point.
> I was not suggesting that an architecture change was necessary for Hololens, but are there a large range of low-power/mobile x86 SoCs out there to choose from? I know ARM has sucked up most of the oxygen in this particular room, but surely someone other than Intel is working on a similar line?
ARM and x86 have readily available implementation for Windows OneCore.
Does it make sense to call it "EOL" for a product that never took off? When was the "L"? Wikipedia says released March 2016 for a dev version, and an unspecified time this year as a consumer version. That is a rather short lifetime.
It's incredibly damaging to everything they do. You can't cut a chip platform that your customers literally solder into embedded products with an announcement 3 months before last order.
They worked it out with MS a whole ago, and are only now announcing this product, which they will sell to literally nobody, is discontinued.
IIRC that roadmap is definitely available for super high margin Xeons. I'd be kinda surprised if they didn't have some Atom SKUs on there though.