What games DON'T require spatial memory? I'm having a hard time thinking of one.
What games DON'T require spatial memory? I'm having a hard time thinking of one.
I'm more concerned for people that drive around using a GPS in an actual car and somehow never learn the city layout.
I'd like to see more large scale adventure games like this.
Games depending on such GPS systems tend to be significantly hampered by its removal (which makes sense), and thus such basic removal is rarely a sufficient fix.
The only reason I'd imagine BotW might work fine is that Nintendo has made open(ish) world games before, and as far as I can remember, have never made much use of such systems. More likely than not, the game was designed without markers, and markers added after the fact; which is clearly untrue of most other modern open-world games
It seems to me like games like Portal / Talos Principle / Amnesia would rely on spacial memory more than most games out there. Can anyone confirm or deny if this hypothesis is correct?
It's been a long time since I touched the pro circuit of any game, but in Q3 the best players were the ones who could predict where you were in addition to where they needed to go. Pretty different skill, and it took a ton of very dedicated practice.
I.e. In the COD4 campaign you don't need to know the map, you can just blindly run through the level killing what's in front of you until you hit a progress trigger.
Especially if players don't take time to gain a degree of mastery with the game and move from title to title.