Steam is a rampant success. You'd think people would catch on. Have the content, make it easy to access, make it easy to pay, and people will give you money hand over fist.
Steam is a rampant success. You'd think people would catch on. Have the content, make it easy to access, make it easy to pay, and people will give you money hand over fist.
Nobody will purchase, for instance, all the seasons of M.A.S.H. if they know that there is a risk that the rights owners will pull their content off of the platform in a few years and the person loses the ability to watch what they paid for.
The platform should also have the ability to "import" previously purchased rights. If someone buys a TV show on iTunes, they should be able to import that purchase into the platform so they can consolidate all of their purchases into a single platform.
Lastly, the other thing that made Steam a huge success is the sales. Daily sales of some content, quarterly sales of large swaths of content, etc. That would have to occur for a media platform to have the same kind of success.
I'm an unabashed pirate because it's easy... but if I could use a platform like this that didn't have a recurring monthly cost I would use it.
If Pixar put their upcoming movie available for pre-purchase (like Steam Greenlight) at 40% off, I would likely pre-purchase it. If Disney wanted to drum up interest in their new Duck Tales reboot by putting the original series up for sale for $20, I would be all over that. A TV series in its 4th season with struggling ratings could put up a flash sale of previous seasons in order to get new viewers to binge watch before the new season starts. A TV series could also sell a season pass BEFORE the new season starts for an infusion of cash and release the episodes on the regular schedule.
A steam-like platform could work wonders for media consumption, but it'll be hard to get companies to do it.
Steam took off because it was required for an awesome video game that Valve released. Eventually Steam was more valuable than the game.
That's the only way something like this happen for media. A small studio with a hot property could build the platform for their own offerings but invite other media owners to participate. Adult Swim or SyFy or FX could probably pull it off.
Even Valve doesn't believe in Gabe's statement, and never did. Dozens of media companies have much larger market caps than Valve's estimated value.
The statement conforms to the prejudices of a lot of Hacker News, but there is significant evidence that it's not empirically true.
As for third party indexing tools, I read that to mean scraping the site for various reasons. Which I can understand they might not want due to the extra load it generates.
Steam was successful because it combined advantages for producers and consumers with minimal changes to the business model. The old business model is people buy games that come on a CD or DVD in a small cardboard box for $30-50; the new business model is people buy games that finish downloading in a few hours for $30-50. Not really much of a change in revenue stream.
Cable TV, however, relies on splitting up the channels people want into different packages, that each come with lots of channels they don't want. They also need to overcharge you so they can afford to cut the prices for the "package deal" (TV/Phone/Internet bundles). What people want instead is more à la carte options, with a discount from package deals because they're asking for fewer channels.
So moving to a service that would cut piracy would still hurt financially. Another advantage of piracy is that they can blame their financial troubles on "filthy criminals" and use that to extract some benefits from compliant government allies. Offering a less profitable service that reduces piracy robs them of that as well.
Maybe that's not true anymore. But I'm sure contributed to steam's success.
Back in the day where GMail was heralded as being amazing, and offering 1GB of storage for your mails, Steam came out and said "don't worry about how to install Half-Life/CS, or which patch to apply, I'm automating all of it."
"You don't need to worry about your CDs any more. I'll give you the content, for free, anytime you change PCs."
"Just log in with your Steam account on the cybercafé computer. All the games you own are already installed."
Steam was made mandatory to install the new version of CS (was it the 1.6 release?). That was Valve's best move ever (even though I hated it back in the day).