You should just be able to give high-level commands like "build a base there", "focus on Air-to-Ground development" etc.
You should just be able to give high-level commands like "build a base there", "focus on Air-to-Ground development" etc.
The stuff that real generals do is, no doubt, impossible to simulate, because it's all staff management and delegation. You don't pick the location of the base, but you do try to pick the right officer to head up the team that's in charge of surveying possible sites for the base. You pick appropriate subordinates and make sure they have the resources they need, and then get yourself driven around from base to base, meeting with the troops and keeping them motivated. Decisions like "actually I think Colonel Smith would be better than Colonel Jones for this particular task" wouldn't make much of a game.
The amount of time a general spends making specific warfighting decisions like "Let's attack the enemy at point A at time T with forces F" must be pretty damn minimal.
I just mean that there's a large amount of manual drudgery to playing games like StarCraft, and it would be nice if the game wasn't unfairly balanced in the favor of people who are really good at said drudgery.
For example, early in any StarCraft 1 game (I haven't played SC2) you have to do an exact amount of tasks in some exact order to get an early game Zealot or Zergling rush.
It'd be nice if you could just command that instead of manually mining a set amount of resources, construct a Gateway just as your nth Probe gets constructed etc.
Another example is unit production. If you have resources being mined you have to constantly switch between that and telling the computer again that you want X marines and Y Battle-cruisers or something. It'd be nice if you could just leave that on some production preset so that you could focus on warfare.
You go from Stone Age to Information Age in about 45-50 minutes with awesome multiplayer. It is my 2nd favorite RTS behind Starcraft. Still can be very competitive and requires decent APM and multitasking, but its on a much more Macro strategic scale.
http://en.wikipedia.org/wiki/Supreme_Commander_(video_game)#...