Asynchronous Rust
pro.theta.eu.org
pro.theta.eu.org
Several widely used languages have invented or adopted straightforward and easily understood mechanisms for asynchronous programming; solutions that do not mystify or involve extraordinary effort. This reality sets an expectation and from what I've seen Rust Futures and Tokio don't deliver a competitive answer.
Also, I believe the protracted development of these APIs is a symptom of a problem. The blog post suggests that Rust is not suited to asynchronous programming ("a language that isn’t really designed for it.") I bet there is some truth to that and that the long struggle these APIs have had is a consequence of this. There may have to be some language level accommodation.
There is some fundamental thing wrong here and the problem needs a rethink. This cannot be the way.