I'm working on a VN involving time loops, which is essentially an attempt to integrate the typical completionist play style of hardcore VN players (wherein people will often try for 100% completion of all dialogue and game devs will often hide the canonical plot threads behind options that only open up when you get all the good ends or all the good & bad ends) with the narrative -- i.e., the plot only progresses when the character dies and restarts.
I also write small projects periodically. (For instance, recently I wrote a script that superimposed Jenny Holzer quotes in white-on-red on black and white images, aping Barbara Kreuger's iconic style.)