Manifold Garden (Escheresque Puzzle Game) Teaser
manifold.garden
manifold.garden
Also, I only see "impossible architecture" as in very large structures, and floating elements, nothing that plays with perspective like Escher.
I appreciate that a teaser is going to hold back on some information, but I reserve the right to consider being teased a frustrating experience.
In the meanwhile, seems like the Steam page has some more info?
The other thing the puzzles reminded me of were the mechanics of Braid, where solving the puzzles requires a lot of un-learning about the way video games are supposed to work.
Puzzle gameplay demo: https://youtu.be/InqcFGj51y8?t=12s
Here is a development update video I did: https://www.youtube.com/watch?v=QfDay02tqXw&t The first minute goes over the kinds of puzzles that you can expect in the game.
I also gave a talk at GDC about the level design in the game: https://www.youtube.com/watch?v=ed2zmmcEryw&t It doesn't go over specific puzzles, but it gives you a sense of the kind of thinking you can expect to do in the game.
https://www.youtube.com/watch?v=EbLhw_zJiFo
I wonder if this game will have a similar degree of simple mechanics...
The aesthetics were amazing. This reminds me of them.
I recently spent a whole night googling and eventually traced it to a guy called Zotoaster based on some old gamedevboards.net forum posts, but I contacted him and he says it's all long gone. Not even a screenshot left :-(
There's a few things going on: edge detection, screen space gradient, and lack of textures. The lack of textures is what makes it feel like cell shading, but I'm not actually thresholding any of the colors.