No one talks about the benefit of being high while working in a creative job. Forward thinking companies should offer it the same way beer on Fridays is offered (only where legal of course)
How the fuck else are you supposed to make games about slaying dragons and defending extra-terrestrial Earth colonies from fungal-based zombie invasions? Somebody's gotta be high to come up with that somewhere in the development pipeline.
I know -- KNOW -- whoever worked on the Environment Art for that scene has done mushrooms, LSD, or both. Because that's the only way you truly know what that sensation looks like, IMHO. And the way they were able to capture it in 3D animation was spectacular. Big Hero 6 is just Pixar showing off art ability, if you ask me, since it was a licensed IP and they didn't have to work too hard on characters and plot.
But I digress.