Netflix Achievements (A Design Suggestion)
philosophistry.com
philosophistry.com
I imagine some people thinking: "This show sucks, but if I watch 3 more seasons I can get the badge like all my friends." Then the notion of Netflix could shift from highly individualized recommendations to novel social game to lowest common denominator social chore.
I have no need to 'show off' to my friends, because my Netflix queue is highly personalized to me. But, it would certainly make it easier to feel like you had a grasp on any certain body of work (such as my current obsession: everything directed or produced by Scorsese).
Heck, part of Netflix's business model is encouraging you to forget to watch DVDs for weeks at a time. They've got no interest in making you power through arbitrary lists of films.
Even without achievements, I've played with Greasemonkey scripts to sort by predicted rating & made an effort to turn around the DVDs quickly. It did start feeling like work instead of play, so I cut back a bit.
Edit: If anyone else's wondering, a pronoiac's the opposite of a paranoiac - someone who thinks people are working behind his back to help him. It's a mindset I try to cultivate.
I also don't think my life needs any more pointless random goals set by somebody else. I have enough pointless and random goals of my own.
http://stackoverflow.com/users - Jon Skeet probably doesn't go out of his way to earn points and achievements. Its just a biproduct of his actions and a good/measurable reputation followed.
Achievements are fascinating, and MS certainly has pulled it off admirably. But whenever I hear of a web startup doing achievements and other game mechanics, I can't help but feel that it often is simply trying to mask the fact that their service offers insufficient value to their user, and they have to inject "socialness" to make it more attractive.
At least, my wife and I still have our separate queues.
http://www.zacharyburt.com/2010/06/why-games-are-fun-the-psy...