I didn't realize before I read this article that the design of Sonic (even excluding Sonic Spinball) was driven by pinball, though it makes tons of sense in retrospect. Pinball's got the same thrills; you're constantly in an unstable state, not really learning a puzzle so much as trying to manage a high-degree of chaos before you inevitably get thrown off the horse. It's a different brand of fun than the article's "correct" game design, less/more appealing to different people and less/more appealing when you're in the wrong/right mood.
[1] "Ilinx" in the taxonomy of Roger Callois's "Man, Play, and Games," though a personal caveat that I didn't really enjoy that book.
Bumpers, spinners, bouncers, Sonic himself when he gets going... It's semi-linear pinball.
Which, ironically, is possibly the slowest and most plodding Sonic game. It should have just been endless variations on Casino Night Zone.
But yes, fundamentally quite different in goal and style.