A Drone Company That Fell to Earth
wired.com
wired.com
There seems to be something about software that makes this a particularly appealing tarpit.
Edit because I posted while running out the door and probably could have explained better: Elsewhere in this thread, dmckeon linked to Spolsky's article on why rewrites are bad. This does a better job than I did of explaining the hidden costs of a software rewrite. In my experience, these costs are rarely tallied up and written down such that they're as visible as, for example, the $50K one spent on creating an injection molding tool, or the millions spent in NRE and component purchases to get an assembly line running. Or even the few thousands spent on a prototype PCBA. In hardware, these capital cost numbers are always in your face. So, even though hardware devs are as bad as software devs in estimating time and accounting for testing, the capital costs provide a built-in, visible incentive to avoid unnecessarily discarding work.
Sometimes it's worth it, but generally it should be done in bits and pieces. Not wholesale.
We all know when Steve introduced the iPhone it was a complete fake - the signal bars were faked, the engineers were sweating that it would crash, Steve had to do things in precisely the correct order, etc.[1]
Of course, it's a prototype, not the final product!
[1] http://www.nytimes.com/2013/10/06/magazine/and-then-steve-sa...
A fake would have been a reskinned Nokia in an iPhone body.
someone close to the company said. Balaresque and Bradlow were not polished enough to be able to secure further funding. “I felt sorry for them,”
In the end the failure was not been polished enough for later stage VC, just reminds me of the fake it till you make it mantra.
I remember when the raspberry-pi started to take pre-orders (6 years after the inception). They had massive public interest, and 100 of thousands of pre-orders taken within days. Despite being far simpler than an autonomous drone, they still ran into several show-stopping problems with manufacturing at launch[1].
Personally, I think it is the investor's responsibility (and that should be the term for someone who pre-orders the product) to be convinced that the project is feasible within the time-frame they were stating. Crowd-funding is disappointing because no questions are asked beyond watching a slick video and an FAQ. An investor would be trying out the prototype on a ski slope, and asking how they were going to translate their 3D-printed prototype into mass-production at a price-point of 500 euros within a year. And then not investing.
I'm sorry I can't agree with this at all. A person who pre-orders something isn't investing in the company, they are buying a product being promised. Now, long delays and things of that nature are perfectly acceptable, but you aren't investing.
An investor gets a stake of the company. An investor (of certain worth) has a say in what is going on.
A customer doesn't, they speak only with their desire to buy whatever product is being pitching. And after they hand over their money, their opinion doesn't matter anymore. Sure they can dispute the charge and get kicked off whatever crowdfunding site they are on, but they still have no voice in the company.
I agree with this. I always saw pre-orders as a way to reserve your "spot" for a physical object. My first encounter with pre-orders was video games, before platforms like Steam where physical copies of a game aren't limited.
The problem with pre-ordering now is that it's becoming a method of funding incomplete products, with the promise of a finished product. It involves the consumer in the production phase of a project, shifting the risk of "it didn't work out" from the investors to the consumers. And like you mentioned,
> An investor gets a stake of the company. An investor (of certain worth) has a say in what is going on. ... A customer doesn't, they speak only with their desire to buy whatever product is being pitching.
But, at the same time, it looks like they acquired a nice chunk of money ($14m in capital) only after they released their video. Would it have been possible to finish their product, advertise, and start shipping without that $14m, and however much they received from pre-orders? I can't say. To me, it seems like they started advertising to the public and accepting pre-orders before an actual product was ready for the mass market; but if they were running low on funding at the time, it may have been their only option to secure funds. (Take that with a grain of salt; I know next to nothing about business + entrepreneurship)
I don't see any "pre-order" text there is even a big: "Make a pledge without a reward" the others also start with Pledge X and simply list rewards.
I was thinking more a raffle tickets. You pay X money and have some odds of getting something you want. But, they have no obligation to compensate you if they fail. Further, the negative expected value of raffle tickets support some cause, in the case of these reorders that's R&D of some cool product.
The individual story points such their $499 price point or their "fake" video are, in my opinion, not the cause of their failure. For one, many companies, especially early stage ones, operate and even sell at a loss to get their product and brand out into the world and in the hands of customers.
Second, as has been pointed out here, products have been promoted before where the advertised features were not fully functional at the time of their promotion.
I also think that the features advertised are possible to build, even if not as perfectly advertised (i.e. I never expected the drone to fly if I were to, say, chuck it off of the empire state building).
I believe the root cause of the Lily's failure was in its founders execution. Releasing the drone with at least a couple of basic features may have pissed people off in that it didn't come as fully advertised but it would've have probably saved them a government investigation; and a well executed (as well as transparent and sincere) PR campaign would have quelled the masses.
The lean startup process would have been perfect in this scenario. The two features I would've picked would have been the follow feature (even if the range was limited) and the throw and go feature (even if it could only function as a "light" throw).
Comments like "It was a combination of hubris plus optimism" and "An engineer who led the software development team insisted on revamping the drone software to be his own original invention" are red flags that the founder's attitude and management was flawed and their ultimate downfall.
The moral of the story for any aspiring entrepreneur as I see it is to stay humble, spend your money carefully, and above all, learn from those around you. Take heed of advice and warnings from others. Perhaps if they had done that, we'd all be watching them fly towards success.
[0] https://www.kickstarter.com/projects/sqdr/hexo-your-autonomo...
[1] https://www.pcmag.com/g00/review/343846/hexo?i10c.referrer=h...
It's obviously a hard tech to get right, as shown by many companies failing, but a drone with shitty self-flying or no self-flying has pretty much the same hardware and manufacturing costs as a drone which can do that well; the main difference is in software and R&D capex which doesn't really affect the market price as much the per-unit economics.
It's hard to argue with intrisic value. If it can't be made for $499 then that's a hard fact and I think this particular market is well suited to understand that.
I might be super wrong though, it's not really my area of interest or expertise!
One that anyone can throw up into the air, follows you around, and gets nice aerial shots while avoiding obstacles and landing safely.
At the time, DJI didn't even have these features on drones that cost several times that, so it seemed ridiculous that a startup could provide these features at a price lower than anything else.
Even now, there is no drone that exists that provides that experience, but that is what Lily was marketing.
Not even talking about the self-flying funcionality Lily form factor and water resistant was probably more expensive to produce than DJI Phantom.
What does "pending app feature availability" mean?