Sounds like a daunting task, especially if no big organization/leader takes up the task of cleaning it up, the way OpenBSD did with LibreSSL.
Sounds like a daunting task, especially if no big organization/leader takes up the task of cleaning it up, the way OpenBSD did with LibreSSL.
I think all the comments are missing the point. This is about preserving our digital history. A huge amount of content exists only in flash. It would be sad to see it all disappear. It's even being used in important AI research, with openAI making a ton of old flash games available for training AIs. I have fond memories of many simple flash games I used to play on the school computers. I still have a bunch of .swf files I saved that won't open anymore.
(Also even back in the day some flash games had built in DRM that required contacting an external server to run. And I have no idea how to fix that.)
If you really want to get them working you can try:
- Opening them in the debug player, maybe you'll see a trace that gives you a clue.
- Decompiling (with the right software this is often quite successful... 'Sothink' used to be pretty good) , opening in the Flash authoring environment and re-exporting.
- Trying older versions of Flash Player (Adobe still provides them for download)
Huh? Who said anything about browser vendors? This is about preserving history, not preserving features in web browsers. Browser vendors can and should continue to remove support for Flash regardless of whether it's open sourced or not.
Plenty of people in game development used Scaleform and it's have much better compatibility than any open source Flash reimplementation while it's codebase is solid.