Ask HN: Review my startup - Reputely (Game Mechanics Platform)
reputely.com
reputely.com
Unfortunately, your documentation link doesn't go anywhere, and that is one of the first thing i look at when looking into API's. What does it look like, and how do they do it.
I'm in the process of building a site where most of the interactions are based around game mechanics. I'm just getting into it, and hadn't really thought about using an outside API, but you've at least given me pause to think about it.
However, going after already existing sites which want to add an element of game interaction is a good market I think.
A few things on your site specifically.
I found that the cycle on the home page rotates way to quickly to absorb any of the information. I know it stops once you click on one of the buttons below, but I found the initial speed to be a bit distracting.
The screenshot in the cycle goes below the dividing line/bar and looks wrong to me.
The light blue font used in each cycle title on the light grey gradient background except the first is difficult to read. Going a bit darker would help, or just stick with white. It isn't a problem in the cycle controls though, and looks quite nice.
You have a prominent link to your blog, but no blog posts. How about something about why you decided to build the company, how you got into it, something interesting. A blank blog just doesn't say 'dedication' to me.
You quote 'Jim Miller', but don't say what his site is. If he is in fact a real person, and they're using your api, I think it would be nice to send people to his site, and if somebody can see your api in action, it helps cross the barrier of having people be the first to deploy.
A live demo would really be great, but if that is too much to ask, a video demo would be a good idea. Though people may understand something about game mechanics, actually showing what you do is very important (to me at least).
Also, your sign-up and get the whitepaper forms don't look nearly as polished as the rest of the site. I'd clean those up a bit.
my 2 cents. Best of luck
- actual api/code examples.
- annotated screenshots, and lots of them (on your analytics, customization forms, how it integrates in sites, etc)
Without enough detail, I'm bound to just skip the site and never go back. With detail, I'll investigate because I'm curious, and then I will keep it in mind for my current/next project. Developers need detail.
I completely agree. The site in it's current form is a simple MVP.
My aim is to shoot for docs that have the same level of detail as Twilio's (http://www.twilio.com/docs/)
The key thing is that if a site's points/badges are left in their own island then they have a fraction of the value than if they were part of a universal system (e.g. Xbox Live's GamerScore). You may claim that this will come in time, but the problem with that is your offering is less than half as compelling without a universal system and such initial traction will be hampered. Furthermore, if you don't plan for a universal system initially you won't have the necessary policies and normalizations in place to make for a 'fair' system.
Alongside that if you have everything done through an api it's a bit too onerous for developers. An entire system may take 2 months to code, and you're taking off maybe one month. The goal should take integration down to a couple of days (javascript libraries are quite useful for this).
Either way, best of luck! Someone is going to take this concept and run away with it and become rich. You're just as likely as the other entrants so congrats on launching!
I have a few ideas for overcoming some of the obvious hurdles (I learned quite a bit of nonobvious solutions about this while I was at Heyzap where we distributed games to 200,000 websites), but I'd love to chat more with you about it if you have the time.
I've changed the timeout to 6 seconds—hopefully that does the trick.
It was always a nonissue for me, because when I load a page, I have a tendency of clicking around quickly.
Also, more screenshots showing badges, demo site, etc..
I'm leaning towards a freemium model— I don't have enough data yet to even make an accurate estimate of what makes sense.
As a game researcher, I'd like some more idea about what the supported games are, why they increase engagement, why I need Reputely rather than doing it myself. What do you know about games that I (as a visitor) don't? "Hey, those StackOverflow guys did it, right? It's easy, just slap images on people's accounts, right?"
The other thing that pings with me is that it is not clear to visitors that your idea doesn't put the cart before the horse. If I was fresh to the idea, I might say "But wouldn't I need a community for those numbers to matter?" I personally think it's a relationship where it helps communities build (not on it's own, mind you!), and that should be pushed somewhere.
Your copy uses the word "addicting." Be careful with this word, I know it's more common in the US, but it's fairly alien to other English speakers, for whom it looks like you have misspelt "addictive." [1]
Why do I need to give you my email address so I can see your games mechanics white paper? Why is it in PDF format? Why is this not a prominent, accessible web page?
EDIT: Also agreed with everyone saying the cycling is way too fast.
[1] http://grammar.quickanddirtytips.com/addictive-versus-addict...
-- The fact that it is no where near as simple as slapping some images or badges on someone's account is what makes Reputely worthwhile.
While you, as a game researcher, are well aware of the intricacies of game design, most web developers and especially consumers, are clueless. Reputely is here to provide a standard to guide them in the right direction.
I'll be sure to email it to you when it's ready! Thanks for your patience.
Cheers,
Dru"
That felt a little bait and switch IMO. I had the perception that I'm dropping an email address to get a white paper and now I feel tricked into get my email address
I'm really curious to check out the API and learn how users will configure the requirements to award the points and badges. As a founder of a company who is working in this same space, I share and fully understand many of the complexities and difficulties of offering a service like this. Its oddly refreshing to see competition validate an idea and market we've been trying to develop (what seemed like alone) for so long.
I saw that on your site you wanted to Skype with people to get feedback. I'd love to talk sometime about where we see this market headed.
Best of luck! - Are you guys funded?
http://news.ycombinator.com/item?id=1479966
http://news.ycombinator.com/item?id=1482380
http://news.ycombinator.com/item?id=1413784
The companies I'm aware of that offer these kinds of services are:
http://www.IActionable.com - mine :) Coming Soon
http://www.BunchBall.com - rajatrocks is the founder and posted on HN years ago
http://www.BigDoor.com - Just received more funding I believe
http://www.BadgeVille.com - Coming Soon
http://www.Reputely.com - Coming Soon
We've been providing our Nitro game mechanics platform to companies like NBC, Comcast, Hasbro, Warner Bros., etc. since 2007. We also have several startup customers and even a non-profit (Hope Lab - check out the cool work they're doing to combat tween obesity: http://www.uncommonprojects.com/uplog/2010/06/08/introducing...).
We've had 3 years of development, customer feedback, and on-the-job learning, so our platform's gotten pretty good, as has our team. And we have some cool stuff planned for the rest of this year and next.
Check out our website, and if you're interested in learning more, drop me a line. - rajat
Hmm.
I'd like to see more screenshots and demos please! Thanks
Random thoughts:
-You didn't close the anchor tag on the "Reputely's Whitepaper" link in the footer
-Contact, Feedback, and Partnership in footer all link to contact, which is redundant.
-FAQ and Documentation in footer don't actually link to anything
-"Take the tour" page could benefit from having a video, or some more screenshots.
-Footer is much bigger than it needs to be
-Tabbed navigation on left of Take The Tour page really doesn't seem to have a purpose.
-Sign up page could be the same style as the contact page.
-Pricing in navigation could be called Plans & Pricing, like the button on the homepage.
-Links to homepage and blog on contact page are unnecessary, that's what main navigation is for.
Hope that helps.
API & Docs are definitely in the plans.
I do understand that you don't know how to price it right now, but having no idea of what it _might_ cost is tough.