Translation From Apple's PR-Speak to English of the Letter Regarding iPhone 4
daringfireball.net
daringfireball.net
How stupid is it that Apple is going to increase the height of the first three bars? This sounds like the kind of design by committee that happens elsewhere. Not naming names, because it happens all over the place.
It's as if someone in engineering stood up and said:
"Hey, we knew our 'bar' algorithm was shit when we implemented it, and we in engineering said something about it, but no one listened. So fuck those guys in marketing, we need to implement a realistic algorithm, pronto."
Then the marketing team responds:
"Well, it might be good engineering, but users certainly aren't going to get the warm and fuzzies. Isn't there something else we can do?"
UX reluctantly speaks up:
"Well, we could make bars 1-3 taller, so they appear more like the old 4-5 bars."
Marketing and UX: <HIGH FIVE>
Engineering: <cries in a corner>
"i'm wondering why bars are not equally the same height across. the quantity alone should be enough (1 vs 5) to convey strength. with the height being variable, it seems to make things seem worst in the worst possible way -- 5 will still be 5, but when its a 1, because the height is so much shorter, it seems worst than 1. what is the upside to variable height when you already have variable width in terms of number of bars? it's not as if there's an algorithm that determines the correct height for that particular signal, as there is a (faulty?) algorithm to determine the correct width (bars)."
I think it is because the "varying heights" icon has become part of brand identity. Woe betide the putatively-informational display that becomes part of the "brand identity".
Also, less room for apple to graphically misrepresent signal strength.
People would then learn that at x% they are getting decent data speed, and at x% things become unusably slow, at x% voice service drops off, etc..
"But data and voice have different quality of service criteria and blah blah blah!" So make up a function that accounts for this. Or add another indicator for data exclusively and keep the bars for voice.
you could -EASILY- define a function of data/voice connectivity
as throughput to a percent scale.
"But data and voice have different quality of service criteria
and blah blah blah!" So make up a function that accounts for this.
Translation: insert magical code here?You remind me of people who say "Your videogame is so slow, why don't you use multiple cores? Just use threads, you could easily do it."
Practical problems are rarely easily solved.
A better method than the traditional 5 bar icon meter would be a status icon that could show signal strength, signal quality, and also take into account other experience factors like latency and speed. To you could have 5 orange bars showing strong signal while also acknowledging there was some other factor causing less reliability such as SNR problems or channel congestion. You could have 3 green bars showing good RF and network conditions. More accurate but we'd have to ween people off the old system. Ideally you could the choice in your settings for a basic or advanced meter icon.
Really?
Conclusive data already out there from independent sources:
http://www.wired.com/gadgetlab/2010/07/iphone-4-anandtech/
"the iPhone 4 did show a greater dropoff in signal strength in every holding position compared to the iPhone 3GS."
"However. . . the iPhone 4’s reception is definitely better in low-signal situations than the other two phones."
“Reception is absolutely definitely improved,” AnandTech wrote. "There’s no doubt in my mind this iPhone gets the best cellular reception yet, even though measured signal is lower than the 3GS."
If you don't remember, back then every blogger was saying things like "my signal has improved drastically with this update!!11!!1one".
AT&T's recommendation = more accuracy and less reality distortion. (Look at the graph Gruber linked to for what iPhone 4 currently uses for algorithm -- ~50% = 5 bars: http://fscked.co.uk/post/754590440/this-infographic-hopefull...)
Next update, you should see OS 2.1's 3g signal update reversed to what it used to be. Let's hope they fix the bigger (read: REAL) issue related to the proximity sensor that actually kills calls.
Gruber has never tired of making jokes at AT&T's expense even though he personally has great service in Philly and AT&T has the fastest network. Let's see if he brings the same level of snark to his Apple and Jobs posts henceforth.
My comment is getting downvoted without any contradicting replies. shrug
No software update will be able to fix this. Externalizing the antenna was a fun idea in theory, but badly realized in practice.
I bet iPhone 5 will have a yet again redesigned antenna.
Can this whole stupid nonstory please go away?
I wouldn't be surprised if Apple followed his (their) recommendation exactly. SSD manufacturers actually switched/redesigned controllers for future models based on Anand's findings and recommendations before. The man (and Brian Klug) is usually spot on in his (their) analysis.
I've seen this repeated at a lot of places, but I'm quite sure this should be "diamond-like carbon" and not actual diamond deposition.
Even then, I could not see any source for this, besides one blog comment somewhere saying the screen coating "may even be" DLC. All articles on the topic made no mention of the composition. Where does this information come from?
Not that it matters a whole lot, but I find it annoying when people repeat technical information carelessly. Even to a layman (and I know nothing about chemical deposition), doesn't "diamond vapor-phase deposition" sound fishy?
Which is why I doubt the iPhone used this and would like to know where that info came from.
I can't hear very well out of my right ear, so I've always used my left hand to hold phones to my left ear. I never had any trouble with my 3GS, but my iPhone 4 is almost instantly transformed into an iPod Touch 4 when I hold it normally (i.e. the "wrong" way).
Personally, I like the rest of the phone's new features enough to adapt my grip during non-voice usage (which is most of what I use it for anyway). However, people aren't exaggerating the attenuation issue at all.
I use my phone for voice calls infrequently, so the speed upgrade, better camera, and amazing display outweigh the reception issue for me. I also spend a lot more time with WiFi available than not, and WiFi reception doesn't seem to be affected.
It wasn't an easy decision though. I paid a premium for a device that is effectively defective by design. That stings no matter how you slice it.
That page you linked to explains why the bar display matters:
If your phone is at -60dB (5 bars) a 24dB drop is -84dB (5 bars) If your phone is at -84db (5 bars) a 24db drop is -108 (1 bar)
Worst case:
If your phone is at -90db (5 bars) a 24db drop is -114 (0 bars)
That can be fixed with software. Given that the article says the iPhone 4 performs better than the 3GS at -113dB, the perception of the problem is twice as bad as the actual problem.
So it might be worthwhile to fix that perception, though the fix will have other side-effects (a perception of worse reception overall).
If people want to complain about actual dropped calls, thats one thing. To nitpick the weather prediction that is your reception "bars" is absurd.
What I'm questioning is: if it's truly just a display (software) issue, why is it affected by gripping the phone in a certain way? The software problem (incorrect visualization) is seemingly triggered by a hardware issue (gripping the phone). They describe the problem as if it is strictly a software issue, but it is clearly triggered by a hardware issue.
Simplified example:
Holding the phone the 'wrong' way drops signal strength 20%
If the bars displayed signal strength as such: 20% 40% 60% 80% 100%
Then the hardware issue would result in the loss of one bar.
However they're saying their bars display (for instance): 20% 85% 90% 95% 100%
So the hardware issue can show you losing 4 bars.
Here's an example that might be simpler to relate to: audio. The power of sound is measured in watts (as any stereo will advertise). If someone were to make a noise measurement tool, they might display the level in watts. This would be wrong because we don't perceive sound linearly, and "a little more" would actually display as much more particularly at higher decibels.
But even reporting volume in decibels does not reflect how "loud" something is. We perceive loudness in a complex manner, and even at low volume a person yelling can sound loud. This is why pop music and commercials are louder at the same volume[1].
Now imagine that we will create a display of 5 bars that will show how loud something is. We would start with the logarithm of power (dB) because thats pretty easy. But now people put their hand over the device and it still sounds loud, even though our display shows it to be half as loud. Is this a broken system? Not really - just a complicated one.
So please, I understand that you do not understand. But try to understand that this is complicated, and Apple actually has some idea what they are doing.
[1 | http://www.propellerheads.se/substance/discovering-reason/in...]
The blame-shifting approaches subliminal. If you aren't looking for the hidden message, you probably won't see it.
A heavily-biased 3G signal meter that shows 5 bars for over half the signal range seems to have been implemented in iPhone OS 2.1 back in 2008. Problems show up with that display implementation due to antenna being on the outside on iPhone 4 and crossing the threshold from 5 bars to "other".
AT&T on the other hand is recommending a more accurate approach instead of interpretting 50% as 5 bars.
Not sure why people are reading this as an AT&T issue.
Good post except for this bit. Please don't bring that phrase to HNs. Good posts can stand on their own.
And yeah, I think the main issue is that the RDF algorithm is collapsing. It was originally a great way to alter perception about AT&T's service, but it backfired due to the issues the 4 may or may not be having with the antenna. The problem of sudden dropping calls at low has been there all along, but with the antenna holding issue (or "issue"), the bubble has been popped.
Out of curiosity, is Apple the only company that does this? Does anyone else display <100% as 5 bars, or is that strictly an iPhone thing?
The fix is to undo that hard-coded reality distortion field into AT&T's recommended formula. In this case, AT&T isn't the bad guy as it seems like apple was trying to show their phones had better signal by misrepresenting the strength.
The other, IMHO bigger, issue is the proximity sensor. To me, that's a NEW issue, and needs to be addressed (hopefully by software patch), since I've had issues with 100% of my calls.
what should happen, most likely with other phones, is that the range should be evenly distributed so that a drop in 1 bar is a drop in 1 bar. because iPhone 4's distribution is weighted/biased towards the top half of the spectrum, it fails when you cross the threshold. This "feature" seems like it was introduced in OS 2.1 back in '08.
You also can't avoid drops in signal when putting your hand over it -- this happens with every phone. just iphone's visual representation algorithm makes it seem far worst than it really is, and they will fix the way it displays in the next version.
EDIT: Why the downvote? Gruber even stated that the issue is the introduction of the biased bar meter. The exposure of the antenna just highlights the issue when you're at the threshold between 5 bars and "other".
EDIT: again, why the downvote? To quote apple's letter: "To start with, gripping almost any mobile phone in certain ways will reduce its reception by 1 or more bars. This is true of iPhone 4, iPhone 3GS, as well as many Droid, Nokia and RIM phones."
"..this mistake has been present since the original iPhone"
24 dB of loss is a staggering amount of power. Watt for watt, it means about 1/250 of the signal power is actually available to the phone's radio hardware when you hold it the "wrong way."
That is simply not acceptable regardless of what various blogs, experts, and apologists say. The fact that it was necessary for Ars Technica to hack the phone to obtain a quantitative figure at all is also damning.
I ask because -- per Anandtech's numbers -- the Nexus One can lose up to about 30% of signal strength depending on how you hold it. Which, while less than the iPhone 4 (which can lose up to about 38%), is still a rather large issue.
At any rate, the question stands and I'll just rephrase it in terms of just the dB numbers: is 17.7 dB OK but 24.6 dB not? If so, on what basis? If not, where's the outrage over the Nexus One?
And that's without getting into questions like "is it OK to lose a bit more signal if the ability to keep functioning on reduced signal has improved enough?"
Incorrect. Read the text on the page you linked to and the original Anandtech article: the iPhone 4 loses almost 20dB of signal when holding it naturally in your hand, without using a case. By comparison, a Nexus One loses about 10dB, and the 3GS loses about 3dB.
They just tell you outright how they are going to fool you.
Next BP will issue a press release admitting how they are moving around sand to cover up oily sand to improve perception and how people should appreciate that.
Meanwhile, everyone knows that no politician writes their own speeches anymore, but clap and cheer anyway when they're told what they want to hear by a professional marketer whose job is to create warm fuzzies around a brand.
"Oh, and we also disabled the Field Test mode so that you can no longer obtain a quantitative RSSI reading in dBm. Because if somebody were to, say, hack the phone to re-enable it, they might notice that holding the phone by the antenna could degrade its noise figure by as much as 24 dB (http://www.anandtech.com/show/3794/the-iphone-4-review/2), killing all but about 1/250th of the signal power seen by the front end. And we don't know about you, but that just wouldn't be magical enough for us.
"Not only that, but we've either fired the RF engineers who designed our 'magical' antenna, or we're just now getting around to hiring our first ones. Sure, we only release one or two new products a year, but we apparently need three full-time PhD-level antenna engineers ( http://www.engadget.com/2010/06/30/apple-hiring-iphone-anten... ).
"You know, to put the magic in."
I now literally feel ill after reading that.
"...wherein it can suffer from unintended attenuation when you bridge the lower-left antenna gap with your skin..."