Dice-O-Matic hopper and elevator (2009)
gamesbyemail.com
gamesbyemail.com
Vibratory bowl feeders pretty solve the problem of getting simple objects lined up.[1] Any object that isn't lined up properly gets dropped off the ramps back into the bowl for another try.
I would wager the amount of wear on the dice, and small flaws in each individual die, produce a non negligible bias to the rolls that could be avoided by using cryptographicly secure random sources.
If they start using these dice to generate cryptographic keys, I'll run for the hills, but so long as they are only used for playing board games over the internet, this is really cool.
This just gave me a flashback to making cryptographic keys long ago, and adding in entropy by typing randomly on the keyboard.
What a time to be alive.
So an adversary can breach the system and read the upcoming results but they can't mutate the results? That seems like an unlikely scenario.
Also the security implications of this are that some jerk cheats at a board game. Hardly something to lose sleep over.
Easy to write that now, but let's see how you feel the next time your armies in Kamchatka are being invaded.
This pops up on HN or reddit every 3 or 4 years. I want to say he made it in early 2000s? I was in the cube next to him at the time... my only brush with greatness.
So now as an engineer and semi-pro backgammon player, the ultimate dice were ones that had the divots drill out and replaced with a different colored plastic. This way the uneven weight of the dice was not a factor. Just wondering...
But it does make sense that the removal of any material would effect the rolling unless very sophisticated things were done to offset the remove of material.
The pips on opposing sides always add up to 7, and each of the faces are balanced (1 is in the center, 2 is on opposing corners, 3 is a line, 4 is all the corners, and 5 is the corners and the center, 6 is two rows).
At least in craps, what the casinos worry about are fake dice, and not hitting the back wall with the dice. The back bumpy wall introduces a lot of randomness. Some people try to put the dice in various initial positions and roll them so that they only roll over one axis, to try to influence the rolls. The casino will throw you out if you don't hit the back wall repeatedly.
Also, over time the sharp corners of the dice get ground down just by friction. Uneven wear is also a problem, which is why they frequently switch out the dice.
They make up a bit of that on the backend though, selling the dice to all the tourists. :)
Precision Dice. http://www.bgshop.com/index-backgammon-dice.htm
They seem to be a backgammon thing.
"Precision dice with rounded (or cut) corners are recommended where a limited rolling area is available, the cut corners allow the dice to tumble, in particular the smallest size of 1/2 inch (13 mm) are becoming increasingly used by many RPG gamers."
I didn't think about backgammon being a small dice rolling area, but that makes total sense.
I harbor the belief (likely unjustified) that the hearing loss resulting in hanging out there is as bad as gambling addiction issues. I don't know how people stand it, or why they'd want to.
What's funny is that with USA casinos, the noise level is loud, but not bothersome to me personally. AFAIK, this is intended to create a "lively" atmosphere.
Whereas the pachinko parlors are far beyond the "lively" level, and well into the "where is my OSHA-approved hearing protection?" level.
I seriously doubt that high-quality electronic randomness is non-random enough to have a noticeable effect on the outcome of board games. It's nice that the guy is accommodating enough to go to all this effort, but it seems unnecessary. Cool project, though.
I went looking for a video I recalled about a craps player able to choose what he'd roll. I didn't fint it but I did find: https://www.insidescience.org/news/dice-rolls-are-not-comple...
Players noticed that voids and singletons were more common when playing online or with computer-generated hands. Unlike the board gamers of the article and everyone else who complains about bad RNGs, they had noticed a real effect, but the effect was backwards - the computer hands were better shuffled and more random.
[1] similar article about spotify: https://www.quora.com/Is-Spotifys-Shuffle-feature-truly-rand...
Odd. Seems like the only way it wouldn't be random is if the code transforming the output into die rolls was wrong, or if the inherent unfairness of dice with pips carved out of them is truly desired (which, it seems, could still be modeled from a truly random source).
A cool machine though. I was expecting the captures to take place somewhere other than the lifting chain though, but it makes sense for the setup.
That said, it would be really interesting to see the referenced thesis-like papers. Or use high quality Vegas dice for awhile and compare the outcome of those to the purely random data.
He had a lego dice roller before this.
Amazing site.
Thanks for all the hard work on this.