Development on Remix OS and related consumer products is being discontinued
jide.com
jide.com
I recently ordered a pinebook and intended on installing remix OS on it. I think I will choose differently now though.
If they were shutting down, open sourcing would be more likely.
Edit: only the English page has been updated. If you're in China and get auto-redirected, click the 'English' button at the bottom-left to see the full message.
Lots of crowd funding projects have done this. Just look at the Jolla Tablet [0] if you want a concrete example of a company using backer's money as an interest free loan without delivering anything. Fortunately for Jide backers, they're actually receiving a refund. Jolla has been giving their backers excuses for why they cannot return the funds for the past 2.5 years.
There are plenty of markets with risks to the investors that still have boundaries. If a mutual fund picks badly and loses money, that's an issue for the investors. If a mutual fund turns out to be using your money on personal bets (like the London Whale) or simply stealing the money outright, that's a legal issue.
Exactly, there's a difference between failure and fraud.
If you're soliciting donations to advance your OS development, then pitch the project as such. If you're promising backers a physical good, and then you decide to pivot, keep the money, and not deliver the backers anything or return their money, then people will obviously feel like you've defrauded them.
Unfortunately from a legal perspective, crowd funding backers have little to no legal recourse when businesses decide to use their contributions as an interest free loan for their other business operations.
Once 7.0 was demoed with optionally floating windows, it was really game over for Remix and similar.
The really sad part is that if one watch the thinking from Rubin and crew around Android 3-4, it was clear that this was their goal.
But then came ChromeOS, a refocusing on that for "desktop", while Android languished in a doldrums.
Only after corporations etc firmly dismissed Chromebooks did we see a renewed interest in Android as anything more than a fancy media player.
At the end of the day, Google is the only one who can viably create new modes of interaction and the new API's to support it.
OEM's can throw their own garbage together but they will typically only ever push it on a single flagship device or some quirky variant with this feature differentiating it from the horde of other models they vomit out in the space of a year. You will get the paltry in-built apps to use and perhaps the apps of one or two sponsored partners, the development community at large will not bother using the feature because they would be targeting such a tiny fraction of their users.
Android OEM's should be purely hardware companies, focusing on hardware gimmicks alone, leave the software to those who can do it properly. It's not dissimilar from ISP's gagging to be anything but a dumb pipe, inserting themselves between you and your media. It's very unwelcome.
I am so sad to see it gone, it seemed like the main project with a future in the space.
I won't go so far to say that the campaign was set up with false pretenses - I think the business probably just moved away from the consumer market - but the reality is that the backers funded the early stage growth of this company with no return-on-investment.
Yes, that's how kickstarter works. As an "investor" you just get screwed.
There is no risk, you already know that your money is gone. It's not special for this case. Or what do you mean?
In that sense, having an investor take care of the funding so that the product comes to market is a good thing for the kickstarter pledger. Presumably a successful kickstarter campaign helped secure the investor. It's a success from that perspective.
There are of course a whole tier of backers that get stickers or just thanks for backing projects at lower tiers - these backers are altruists who believe that the project is worthwhile without expecting compensation.
I mean the whole model is 1. Get money from community to fund game development 2. Sell the game again after, for extra profit, because why not
And somewhere along the way there's usually a total mis-estimation of funds and resources
At least here something was given back to the "community"...
The entire crowdfunding platform is absurdity; I'm not really sure what people are thinking when they use it. Nothing given back to community, significant risk of failure, no real quality control or even a basic measure to meet, and extremely hype-cycled. Its mostly just a platform to give away your money for empty promises...
The totality of this statement is what's absurd. There's some good stuff on Kickstarter etc., but Sturgeon's Law applies: 90% of everything is crap.
Imagine Amazon, but instead of next-day delivery you get next-year delivery and there's a 90% chance your product won't be delivered at all: That's what crowdfunding is.
Traditionally, when funding a product, investors got a portion of the earnings to offset their risk. Crowdfunding has managed to eschew that in favor of just getting you to give people money just in case they can come up with a product. If the bet works out, great, you get a product, but so do I, and I didn't give the creators any money in advance. If it fails, you're out your money.
Anecdotal, of course, but "small chance" for me is that I have received 28 out of 29 projects I've helped fund in roughly the time-frame outlined. Only one project did I simply waste money on (the Lunecase for iPhone). For me, that's a 96.6% success rate of crowdfunded items I've backed.
The reason I crowdfund is for the product, sure, but also for the extras that the main product won't have upon release. It's not so much bragging rights, I couldn't care less about that. It's because I feel like I'm getting more for my money, well, because I am.
Maybe I'm just lucky.
I do agree with you, though, that crowdfunding, as a concept, is a caveat emptor situation. Sadly, as is the case in the United States anyway, caveat emptor seems to be the norm.
Since none of these require a huge R&D effort, delivery is pretty much guaranteed (although any number of external factors might cause a delay).
So what's the difference to Amazon? Essentially, none of the products involved would be any profitable if produced on an individual basis, and independent creators can't really afford to print a hundred copies of their books in hopes of someone actually buying them. Using crowdfunding, they can gauge demand and then get a volume discount by printing a large number of books at once.
It all boils down to what you use crowdfunding for. I would never fund an effort to develop a new widget from scratch, but I might chip in to have a convincingly demonstrated prototype mass-manufactured when the alternative would be to not get it at all.
And yeah I've backed a couple gadgets too, they never came to market. So? It was like $35 total, and maybe two a year. I think I'll be alright.
As with most things, if you can't afford the risk, don't take it.
But for consumer goods I'm buying what you're selling here.
"I want to do a crazy thing, and it might not even work. However, if you give me money, I have a chance, and I'll give you one of the things if it does end up working."
vs:
"We're making a crazy thing! Give us money now and we'll send it to you in a month."
But in any case, I don't see any problems with this. The terms are completely clear and I know what I am getting into. I fund projects because I want them to succeed but I am well aware that they might not. As long as I get the impression that it didn't fail because of foul play, I am happy.
The benefit being some 33% proce reduction, or a special in-game kickstarter item, or a forum badge, or a little physical good related to the game and production costs vastly underestimated, or some other nonsense.
That people buy into this, I don't like at all. But the arrogance, stupidity and outright malicious of the devs that make use of it is infinitely more offensive. And thats just amongst the once-respectable developers..
This depends on the project. Board games, RPG books, and food products ship just fine. Some of the best food I've had has come courtesy of Kickstarter campaigns.
Computer games are hit or miss. They all end up late, but I got'em. My glowing plants are apparently never coming (https://www.theatlantic.com/science/archive/2017/04/whatever...), but other than that, and with the exception of some fudge that was quite mediocre, I've been happy with my Kickstarter purchases, and Kickstarter has allowed me access to types of products that otherwise would not have existed.
Not sure what you mean by this. Out of the 35 projects I've funded (some of which are games), only 2 have failed to deliver, and I've felt cheated by none. If what you say is true, I'm a better gauge of success than VC's picking startups that will be successful.
Maybe the problem isn't crowdfunding, but your expectations of it and how you go about judging whether you should give money or not.
Well, some projects "forget" step 5, so at least there's that.
Except they took the "develop" stage out of the equation, and most likely never planned to make a functioning product except for shipping prototype grade minis.
See, what they did is not much different than other Android "OS" spinoffs: take white box product, and put android with custom skin on it. All of that costs $200k at maximum in China, not $2m.
What made them different thought is that they pumped so much into keep hype going. And that tactic paid them off. Corporate M&A people in the People Republic of China are known to be easily impressionable, if not worse.
What exactly, was the point?
Considering how... entrenched the OS market is, it's not easy to have a solid value proposition for creating a _new_ OS.
They used Busybox (switched to Toybox at some point) for the core utils for example.
And the GUI stack is all custom to Android. No X11 etc (You can however install some APKs that allow you to run X11 programs locally. A reminder of the flexibiliy of X11, imo).
To get Android apps running on ChromeOS (based of Gentoo, iirc), both developed by Google, they had to "containerize" the Android environment.
This should be a good indication of how divergent from desktop Linux Android has become.
Edit: It's better now.
From the time of original kickstarter campaign, the interest from the sum would've been more than enought to sustain the company given crazy interest rates in Chinese black banks