Elevation Control
redblobgames.com
redblobgames.com
http://www.redblobgames.com/maps/terrain-from-noise/
http://www-cs-students.stanford.edu/~amitp/game-programming/...
I often find myself reading posts on their site just for the heck of it.
[1] http://dwarffortresswiki.org/index.php/DF2014:Advanced_world...
I'm sure the current DF fanbase isn't interested and might even be repelled. But I also think it might open it up to a new audience that otherwise hasn't/wouldn't consider it.
[1] The synthesis and rendering of eroded fractal terrains
http://dl.acm.org/citation.cfm?id=74337
[2] Terrain generation using procedural models based on hydrology
http://arches.liris.cnrs.fr/publications/articles/SIGGRAPH20...
[3] Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
- http://davidson16807.github.io/tectonics.js/blog/
- https://sourceforge.net/projects/platec/
Tectonics with simulated weather:
- http://experilous.com/1/blog/post/procedural-planet-generati...
Just fluid dynamics:
> http://experilous.com/1/blog/post/procedural-planet-generati...
That created an uncanny valley problem. When the water "goes character", it looks a bit strange, because it suddenly stops obeying physical laws. That's OK for a Disney princess story, but used with high rendering realism it looks wrong.