And it appears that gaming in general is coalescing around Unreal and Unity, and both have strong native Mac support.
Metal support I think is less of a problem than Apple's own hardware - the anemic GPUs in consumer Macs prevent most AAA titles from being playable, even if the middleware is completely abstracted out. Apple's focus on hi-dpi displays makes this even worse.
Apple doesn't seem to have a coherent strategy around this. If you look at the Mac App Store right now, the games being most heavily advertised all have very marginal performance even on higher-end Macs, and likely straight up won't run on most of their (new!) laptops. It seems absurd that Apple is so heavily marketing games that will barely run on a typical Mac.