The ability to just throw goroutines at the scheduler changes how you approach writing programs. For example, say you want to process an input that consists of lots of individual records. You can run the input stream in one goroutine, then spawn a bunch of worker goroutines that each receives records on a channel for processing. Since Go uses real threads and doesn't have a global lock, you can get nearly linear improvement in throughout here.
You wouldn't do this in, say, Ruby or Python, where the concurrency situation is about the same as in OCaml. Ruby has threads, like OCaml, but their slowness means they're not really usable in the same way as goroutines.
Parallelizing apps by forking child processes and communicating input and results via pipes is something I've done a lot in Ruby, and it's a really awkward, heavy-handed concurrency model.