Okay, kids, play on my lawn (Roger Ebert responds re: video games and art)
blogs.suntimes.com
blogs.suntimes.com
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A key part of your opinion seems to be that "Art seeks to lead you to an inevitable conclusion, not a smorgasbord of choices."
However the most famous piece of artwork in the world is the Mona Lisa. The most distinctive feature of that painting is that it can be experienced in two very different ways. In one she is is happy, but not in the other. This is exactly the opposite of an "inevitable conclusion."
So this characterization of what art must do fails even when it comes to the most static of all possible media. The Mona Lisa has been sitting absolutely still for centuries. Yet only sometimes does she smile.
As he admits, he put himself in a lose-lose situation, and when that happens, there's not much one can do besides back-pedal. As gracefully as possible.
> I still believe this, but I should never have said so. Some opinions are best kept to yourself.
I'll admit that it's better than nothing, but the tone didn't seem very apologetic to me. He does concede a few points, and I admire him for that, but things like the screenshots really rubbed me the wrong way.
It's the same sort of short sightedness that would declare "talkies" (slang for movies with sound) as only being useful for musicals.
Video games aren't so much.
Maybe that's the definition of "art" - how well can it be used for porn. (Music seems to be an exception to this definition but we all know why Eric Clapton learned the guitar.)
Porn is the message. Games are a medium.
I would posit that any medium which can be used successfully for porn can also be used for art. If a medium can convey the subtle and unconscious cues effectively to our senses so as to manage to turn us on, then it can also be used for the myriad subtle cues used for high art.
There are also mediums which lack the fidelity to effectively convey porn, but which can still convey art. (Scratching in a 1x1 foot patch of sandy dirt with a stick, for example. It's easy to convey nudity or profanity on such a crude drawing surface, but none of that would turn me on.)
We're discussing Ebert's claim that video games, the medium, can't be used to produce art, the message. I apologize for leaving out "medium" in the sentence that would have made that clear.
> There are also mediums which lack the fidelity to effectively convey porn, but which can still convey art. (Scratching in a 1x1 foot patch of sandy dirt with a stick, for example. It's easy to convey nudity or profanity on such a crude drawing surface, but none of that would turn me on.)
That might be because you're used to getting your porn in higher-fidelity. However, the first porn that most kids draw is basically scratches. Also, we're pretty sure that some "scratch fidelity" cave drawings are porn. (An alternative is that kids are/ancient folk were more abstraction-tolerant. This shouldn't be too surprising - a lot of porn works between the ears.)
This was the basis of my observation of medium/message confusion. The "it" which is being used is the medium and "porn" is the message. So it would seem that you are trying to define a medium as "art", which is wrong. A message transmitted via a given medium is art, not the medium in isolation. Maybe you are looking for a term like "art-capable medium."
An alternative is that kids are/ancient folk were more abstraction-tolerant.
I've been spoiled by years of pornographic magazines, then by high resolution images from the Internet.
No, I'm not. I'm discussing Ebert's claim about the sutability of different mediums for producing art.
Like I said, we're discussing Ebert's claims wrt art mediums.
Actually, they are in some cultures, and the results can be rather horrific: http://en.wikipedia.org/wiki/Rapelay
I get it; many disagree. He comes off arrogant because he's famous.
He's certainly allowed to have his opinion, and you're right; he doesn't _have_ to apologize.
I'm also not required to not think he's a bit arrogant when he disparages something that millions of people enjoy, and uses his cultural position to damage their reputation. Without ever having partaken himself.
His cultural position IS to discuss what is art and what is not. Regardless of how many millions enjoy it.
At least that's all of the respect I give to him and his position.
Calling him arrogant isn't denying him a human right; it's passing judgment based on an article he wrote.
I think arrogant has to mean more in this context.
"It is quite possible a game could someday be great Art."
I can't fathom how one could come away from that article thinking that Ebert believes it is impossible that he is wrong. He still believes that games aren't Art according to some definition he admittedly can't articulate, but he also repeatedly admits that he isn't capable of proving that belief.
I agree the grisly screenshots are pretty underhanded (it would be equally easy to show repulsive frames from movies), and constantly mentioning that he refuses to play games sort of makes it sound like he would be able to prove games aren't art if only he were willing to lower himself to actually playing them.
Overall I thought this post demonstrated more respect for the other side of a debate than I see in the vast majority of posts that make the front page of hn.
Yes, and you can live in a cathedral. People get so dogmatic about separating form from function. I prefer Scott McCloud's far more inclusive definition (http://www.amazon.com/Understanding-Comics-Invisible-Scott-M...)
I don't quite get it.
I think the problem is that Ebert just sees the Skinner box nature of video games only, without noticing that movies are also a Skinner box of sorts.
Rather than compare them to movies I would compare them to theater, where the player is an actor in the play. The lines and locations are the same every time, but every performance is slightly different.
EDIT: I'm thinking about famous games of Go that are now considered (by some) to be works of art. And I'm making the tenuous jump to video games, where the final 'work' of art is a collaboration between the player(s) and the designers of the game.
Undeniably many video games Contain lots of really cool art. But so does my bedroom.
No reason it couldn't be.
I think his fundamental challenge is you don't experience a game as much as you play a game. You don't play art as much as you experience art.
My question is, why do we need to define games as art? Games are so much more than art. So much more engaging. They offer so much more than mere art.
Games, at their core, encompass so much more than experience, that to limit themselves to just being art is almost an insult.
Games have been around far longer than art. Games have taught us far more than art. Games continue to push human kind forward. Games are our past, present, and future.
Art might be experienced, but games are lived.
It seems to me the only difference between a movie and a game is that there is some assumption that the "gamer" controls some aspect of the movie. I would ask Ebert this:
* what would you think of a movie where the viewer could control the volume? Can it be art? * what if the viewer could control the color tint? Can it be art? * what if the viewer can switch between two different camera views at will? Can it be art? * what if the viewer can control the camera completely but the action is on rails? Can it be art?
etc… you can see where this leads. He obviously has watched an artful movie and been in control of the volume so you can see that he would have to draw a line. You can then create an artful "game" that crosses his line and you're done. Of course, he will refuse to believe that it is art because it will challenge a deeply held prejudice of his.
It is at this point (or hopefully before) that you will realize it is useless to try.
Get off my lawn you damn kids!
1) Art is what the artist says it is. If the artist (developers/designers/game team/whatever) decides it's art, who could claim otherwise and qualify their statements.
2) Art is what the patron says it is. If a user says it's art, then, at least to some person it is now art.
Now for my opinion: When it comes to fringe cases of "art," it's still art if the creator says so. However, as is the case with modern art, art is an expression. And when artist reproduces somebody else's expression, I loose respect for that work. Like Jackson Pullock's spray paintings, when people do the same thing, I'm like, "Really? Wow, you are great at expressing yourself like Jackson Pullock!"
As for video games, as a whole, it depends. But aspects of video games like level design, UX, UI, they are definitely art forms. Especially when done well.
Forget the art and make a good game.
There's a work of art that simply can't be experienced in any comparable way in any other medium. He could play it in 5 minutes.
Art as defined by Ebert in this post, not beautiful visuals or anything like that - which is kind of the wrong way to seek art in games, IMO.
> that simply can't be experienced in any comparable way in any other medium.
This is the crucial bit.
> Really, though, if he doesn't want to play a game, I don't see why he should have to.
Oh, I agree. He didn't fully backpedal, though; just state that "maybe someday" a video game would come along to prove him wrong. Even if he admits that his opinion has no relevance, he still clearly holds the same opinion about the current state of games.
(And admittedly, none of this actually matters. It's just good old-fashioned "Somebody is wrong on the internet!" :P)
http://news.ycombinator.com/item?id=1389149
Maybe this is all just a subtle linkbait (unintentional?) for the Chicago Sun Times? (We'll see if game companies start advertising there.)