Pterodactyl – An Open-Source Game Server Management Panel
github.com
github.com
Tests are beyond basic it looks like the templates to just verify it boots...
No i'm not some Go god; or Rust nuthouse... just bad experience with php and security
> Pterodactyl is the first game panel to make use of Docker to control servers and harden your network.
This is the correct point of view for a project maintainer. Well said.
Containers or not; I hope they stay on top of security issues or that hardened statement is going to be very underrated.
Changing a core basis of a project/product because of one person's bad past experience is insane.
Would you stop using wooden doors because you got a splinter, or because a forest fire burnt down your house?
Would you stop using glass windows because you got sand in your pants at the beach?
Would you stop drinking water because you saw some guy drowned once?
(one of the first things I always look for, so figure there may be others who do the same)
I play mostly single player games, but I'm familiar with LAN games: One guy becomes "host" and the rest "join" him. This setup happens inside the game UI. Where does a "Game Server Management" software fit?
* Performance: The server does not need to render the UI, and is often completely headless (hence the use of this software).
* Fairness: The host in your scenario has zero latency, giving them a competitive advantage over players with tens or hundreds of milliseconds of network delay.
* Availability: Some games provide a persistent world with the ability to drop in and out at any time (e.g. Minecraft). No single player is present for the entire session.